I’m Rebeca Mae Perry, a 3D character modeler specializing in creating production-ready AAA-quality characters, assets, and materials for video games. I bring strong attention to realism, detail, and technical optimization, with hands-on expertise across the full character pipeline—from sculpting and texturing to final rendering and asset preparation. Through my academic training and industry experience, I’ve built a workflow that balances artistic polish with efficiency. I’m skilled in tools like Maya, ZBrush, Substance 3D Painter, and Marmoset, and I enjoy collaborating with multidisciplinary teams—integrating feedback, iterating quickly, and ensuring characters align with production goals and visual standards.

Rebeca Mae Perry

I’m Rebeca Mae Perry, a 3D character modeler specializing in creating production-ready AAA-quality characters, assets, and materials for video games. I bring strong attention to realism, detail, and technical optimization, with hands-on expertise across the full character pipeline—from sculpting and texturing to final rendering and asset preparation. Through my academic training and industry experience, I’ve built a workflow that balances artistic polish with efficiency. I’m skilled in tools like Maya, ZBrush, Substance 3D Painter, and Marmoset, and I enjoy collaborating with multidisciplinary teams—integrating feedback, iterating quickly, and ensuring characters align with production goals and visual standards.

Available to hire

I’m Rebeca Mae Perry, a 3D character modeler specializing in creating production-ready AAA-quality characters, assets, and materials for video games. I bring strong attention to realism, detail, and technical optimization, with hands-on expertise across the full character pipeline—from sculpting and texturing to final rendering and asset preparation.

Through my academic training and industry experience, I’ve built a workflow that balances artistic polish with efficiency. I’m skilled in tools like Maya, ZBrush, Substance 3D Painter, and Marmoset, and I enjoy collaborating with multidisciplinary teams—integrating feedback, iterating quickly, and ensuring characters align with production goals and visual standards.

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Language

English
Fluent

Work Experience

3D Character Modeler (Intern) at Globant Games
January 1, 2025 - Present
Developed and refined 3D characters for an AAA production pipeline with a strong focus on realistic sculpting, detailed texturing, and technical optimization. Collaborated with multidisciplinary teams by integrating feedback and iterating on character assets to meet professional production standards and align with project goals.
3D Character Modeler / 3D Character Development at GlobanT Games
January 1, 2025 - Present
Created and developed 3D characters for an AAA production pipeline. Focused on realistic sculpting, detailed texturing, and technical optimization to meet professional asset standards. Collaborated with multidisciplinary teams, integrating feedback and ensuring characters aligned with production goals.
3D Character Artist (Intern) at Globant Games
January 1, 2025 - Present
Developed and refined 3D characters for an AAA production pipeline with a strong focus on realistic sculpting, detailed texturing, and technical optimization. Collaborated with multidisciplinary teams, incorporated feedback, and ensured characters aligned with production goals and professional asset standards.

Education

Degree in Animation and VFX (Modeling and Texturing 3D Characters for AAA Video Games) at Careanavarra, University
January 1, 2020 - January 1, 2023
VoxelSchool at VoxelSchool
January 1, 2024 - January 1, 2025
Degree in Animation and VFX, Advanced Master’s Degree in Modeling and Texturing 3D Characters for AAA Video Games at Avansarva, University
January 1, 2020 - January 1, 2023
Voxel School at VoxelSchool
January 1, 2024 - January 1, 2025

Qualifications

VoxelSchool
January 1, 2024 - January 1, 2025

Industry Experience

Gaming, Media & Entertainment, Professional Services