I’m Rebeca Mae Perry, a 3D character modeler specializing in creating production-ready AAA-quality characters, assets, and materials for video games. I bring strong attention to realism, detail, and technical optimization, with hands-on expertise across the full character pipeline—from sculpting and texturing to final rendering and asset preparation.
Through my academic training and industry experience, I’ve built a workflow that balances artistic polish with efficiency. I’m skilled in tools like Maya, ZBrush, Substance 3D Painter, and Marmoset, and I enjoy collaborating with multidisciplinary teams—integrating feedback, iterating quickly, and ensuring characters align with production goals and visual standards.
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