I’m Mathieu Thonon, a French storyboard artist and illustrator based in Bordeaux. With 15+ years of experience in visual storytelling and production, I help directors and creative teams translate scripts and treatments into clear, engaging sequences—covering shot design, staging, character acting, camera movement, pacing, and visual continuity. I also develop narrative through comics and concept art, working across advertising, film, video games, and immersive experiences. Alongside my illustration practice, I’ve worked as a graphic designer and motion-design contributor, and I’ve taught drawing and life-drawing workshops to share practical techniques and feedback.

Mathieu Thonon

I’m Mathieu Thonon, a French storyboard artist and illustrator based in Bordeaux. With 15+ years of experience in visual storytelling and production, I help directors and creative teams translate scripts and treatments into clear, engaging sequences—covering shot design, staging, character acting, camera movement, pacing, and visual continuity. I also develop narrative through comics and concept art, working across advertising, film, video games, and immersive experiences. Alongside my illustration practice, I’ve worked as a graphic designer and motion-design contributor, and I’ve taught drawing and life-drawing workshops to share practical techniques and feedback.

Available to hire

I’m Mathieu Thonon, a French storyboard artist and illustrator based in Bordeaux. With 15+ years of experience in visual storytelling and production, I help directors and creative teams translate scripts and treatments into clear, engaging sequences—covering shot design, staging, character acting, camera movement, pacing, and visual continuity.

I also develop narrative through comics and concept art, working across advertising, film, video games, and immersive experiences. Alongside my illustration practice, I’ve worked as a graphic designer and motion-design contributor, and I’ve taught drawing and life-drawing workshops to share practical techniques and feedback.

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Language

French
Fluent
English
Advanced

Work Experience

Comic Book Artist at Semper Feri
January 1, 2022 - Present
Sequential artwork focused on character and environment design, composition, pacing, and narrative continuity for comic production.
Concept Artist at BackLight
January 1, 2019 - Present
Environment, character, and technology concept work for games, including storyboards used to define game sequences.
Graphic Designer at Monkyshot
January 1, 2017 - Present
Visual communication and motion-design work delivered within client briefs and production deadlines, supporting graphic and promotional needs.
Comic Book Author & Artist at Editions Akileos
January 1, 2014 - January 1, 2016
Wrote, drew, and colored approximately 200 pages of science-fiction comics published in two volumes.
Independent Storyboard Artist, Illustrator & Concept Artist at Freelance (France / International)
January 1, 2004 - Present
Storyboards and concept imagery for commercials, films, video games, and immersive experiences. Responsible for shot design, staging, character acting, camera movement, pacing, and visual continuity. Collaborates directly with directors, agencies, and production teams from brief to final delivery.

Education

DNAT (Diplôme National d'Arts et Techniques) at ESSAD
January 1, 2004 - January 1, 2008

Qualifications

Add your qualifications or awards here.

Industry Experience

Media & Entertainment, Gaming, Education, Professional Services, Consumer Goods