I’m a Senior Flutter Developer with 7+ years of experience building production-grade mobile and Flutter Web applications, with deep hands-on work in Flutter/native/C++ integration, performance tuning, and animation-rich UI. I’ve worked across gaming and EdTech, taking products from MVP to ongoing releases and supporting high-frequency delivery cycles with a strong focus on maintainable architecture and quality. I enjoy solving real product problems end-to-end—designing modular features, writing unit and integration tests, profiling bottlenecks, and shipping reliably for iOS, Android, and in-app ecosystems. I also use AI-assisted engineering tools to speed up implementation and debugging while still validating changes through targeted testing and careful code review, including work with GraphQL/WebSocket real-time flows, Firebase analytics/crash reporting, and platform integrations.

TEMIRLAN TASHBOLOTOV

I’m a Senior Flutter Developer with 7+ years of experience building production-grade mobile and Flutter Web applications, with deep hands-on work in Flutter/native/C++ integration, performance tuning, and animation-rich UI. I’ve worked across gaming and EdTech, taking products from MVP to ongoing releases and supporting high-frequency delivery cycles with a strong focus on maintainable architecture and quality. I enjoy solving real product problems end-to-end—designing modular features, writing unit and integration tests, profiling bottlenecks, and shipping reliably for iOS, Android, and in-app ecosystems. I also use AI-assisted engineering tools to speed up implementation and debugging while still validating changes through targeted testing and careful code review, including work with GraphQL/WebSocket real-time flows, Firebase analytics/crash reporting, and platform integrations.

Available to hire

I’m a Senior Flutter Developer with 7+ years of experience building production-grade mobile and Flutter Web applications, with deep hands-on work in Flutter/native/C++ integration, performance tuning, and animation-rich UI. I’ve worked across gaming and EdTech, taking products from MVP to ongoing releases and supporting high-frequency delivery cycles with a strong focus on maintainable architecture and quality.

I enjoy solving real product problems end-to-end—designing modular features, writing unit and integration tests, profiling bottlenecks, and shipping reliably for iOS, Android, and in-app ecosystems. I also use AI-assisted engineering tools to speed up implementation and debugging while still validating changes through targeted testing and careful code review, including work with GraphQL/WebSocket real-time flows, Firebase analytics/crash reporting, and platform integrations.

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Experience Level

Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert

Language

Russian
Fluent
Kirghiz, Kyrgyz
Fluent
English
Advanced
Turkish
Advanced

Work Experience

Independent Flutter Engineer at Independent
May 1, 2025 - Present
Freelance and self-directed Flutter work focused on application architecture, performance, automated testing, refactoring, and maintainable production code. Uses AI-assisted engineering workflows (Cursor, Claude Code, Codex) for codebase analysis, implementation, debugging, and test generation. Validates changes through hands-on review and targeted testing.
Senior Flutter Developer at Kitrum
May 1, 2022 - July 31, 2025
Developed cross-platform Flutter interfaces for an NDA-protected consumer design game powered by a custom C++ engine. Built material-selection flows and complex Rive/custom animation systems translating engine state into polished UI across mobile and Flutter Web. Diagnosed rendering/rebuild/scrolling/animation bottlenecks using Flutter DevTools and profiling; improved smoothness on lower-end devices. Structured modular, testable features with Bloc/Cubit and Provider, maintaining unit/integration tests and supporting ongoing refactoring. Implemented GraphQL, WebSocket real-time functionality, Firebase Analytics/Crashlytics, push notifications, and in-app purchases; contributed to delivery and CI/CD workflows with TeamCity, Sentry, Kibana, Jira, and Figma.
Mobile Developer at Infocom
July 1, 2021 - May 31, 2022
Continued Smart School mobile development after the project transitioned to Infocom. Focused on preserving product and domain continuity while delivering ongoing production functionality, including further feature work and integration support for the education platform.
Mobile Developer at State Enterprise "Social Service" -> Infocom
June 1, 2020 - February 28, 2021
Worked on the government Smart School project, building Android and iOS applications for reporting, analytics, and systems integration. Delivered an MVP in three months and supported weekly release cadence with a multidisciplinary team. Developed optimized, animation-rich Flutter interfaces and integrated Firebase services while collaborating with backend/frontend components built on Spring and Vue.
Mobile Developer at Medas Holding | Kundoluk
November 1, 2018 - May 31, 2020
Built and launched Kundoluk for Android and iOS from scratch, delivering an MVP in two months; the app later exceeded 50,000 downloads. Implemented core student/parent/teacher workflows: grades, assignments, notifications, schedules, learning materials, feedback, and secure communication. Continued production support after launch as the user base and feature set expanded.

Education

Bachelor's Degree in Electrical and Electronics Engineering at Bilkent University
January 1, 2018 - September 3, 2026

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Education, Government, Software & Internet