I’m a 3D Animator with 8+ years of professional experience creating believable character performance for games and advertising. I’ve worked on high-profile titles including Rockstar Games’ Red Dead Redemption 2 and Grand Theft Auto V, and I enjoy bringing characters to life through strong keyframe animation, realistic movement, and careful quality control. I’m comfortable collaborating across artistic and technical teams, including working with motion capture data—cleanup, refinement, and implementation—using tools like Maya, MotionBuilder, and Cinema 4D. I’m currently based in the UK and I’m open to animation roles in games and related 3D production environments, with the ability to discuss future Skilled Worker sponsorship needs.

Himali Chauhan

I’m a 3D Animator with 8+ years of professional experience creating believable character performance for games and advertising. I’ve worked on high-profile titles including Rockstar Games’ Red Dead Redemption 2 and Grand Theft Auto V, and I enjoy bringing characters to life through strong keyframe animation, realistic movement, and careful quality control. I’m comfortable collaborating across artistic and technical teams, including working with motion capture data—cleanup, refinement, and implementation—using tools like Maya, MotionBuilder, and Cinema 4D. I’m currently based in the UK and I’m open to animation roles in games and related 3D production environments, with the ability to discuss future Skilled Worker sponsorship needs.

Available to hire

I’m a 3D Animator with 8+ years of professional experience creating believable character performance for games and advertising. I’ve worked on high-profile titles including Rockstar Games’ Red Dead Redemption 2 and Grand Theft Auto V, and I enjoy bringing characters to life through strong keyframe animation, realistic movement, and careful quality control.

I’m comfortable collaborating across artistic and technical teams, including working with motion capture data—cleanup, refinement, and implementation—using tools like Maya, MotionBuilder, and Cinema 4D. I’m currently based in the UK and I’m open to animation roles in games and related 3D production environments, with the ability to discuss future Skilled Worker sponsorship needs.

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Work Experience

3D Animator at One Bright Dot
July 1, 2022 - Present
Used Cinema 4D to create realistic characters with a full range of emotions and movement. Applied animation principles such as anticipation and impact to improve character motion and performance. Combined technical and artistic abilities to meet challenging animation objectives while maintaining quality and meeting deadlines.
3D Animator at Manedza Solutions Pvt. Ltd.
November 1, 2021 - September 1, 2022
Created realistic character animation for game and advertising projects using Autodesk Maya and 3ds Max. Produced keyframe animation focused on believable character movement, emotion, and performance. Collaborated with artistic and technical teams to implement software updates and support production goals, while maintaining consistent quality under tight deadlines. Mentored other artists on animation improvements and quality standards, and used an understanding of game design to identify potential production issues early.
Sandwich Artist at Subway
November 1, 2021 - September 1, 2022
Provided customer service, prepared products, and maintained food safety and sanitation standards. Handled light paperwork while ensuring accurate, timely service.
3D Animator at Manedze Solutions Pvt. Ltd.
May 1, 2019 - October 1, 2021
Created realistic character animation using Autodesk Maya and 3ds Max for game and advertising projects. Performed keyframe animation focused on believable movement, emotion, and performance. Collaborated with artistic and technical teams to implement software updates and deliver animation objectives under tight deadlines. Mentored other artists on quality standards and animation improvements, and used game design knowledge to identify potential issues early.
3D Animator at Mandedze Solutions PVT. LTD.
May 1, 2019 - October 1, 2021
Created realistic character animation for game and advertising projects using Autodesk Maya and 3ds Max. Performed keyframe animation focused on believable movement, emotion, and performance. Worked with artistic and technical teams to implement updated software and support animation objectives, delivering to tight deadlines with consistent quality. Mentored other artists on quality standards and animation improvements, and used knowledge of game design to identify potential issues early in production.
3D Animator at Rockstar Games
August 1, 2017 - October 1, 2021
Worked in a game development environment supporting a high-quality character animation pipeline and meeting production requirements. Used MotionBuilder to create realistic characters with varied emotional performance. Cleaned and processed motion capture data to high standards, and observed gameplay to identify animation glitches and potential issues affecting functionality. Contributed analytical problem-solving to deliver animation work under tight deadlines.
August 1, 2017 - April 1, 2019
3D Animator Trainee at Varmora Infotech
January 1, 2017 - December 31, 2017
Used existing character animation to develop new stories and animation sequences for projects. Used Autodesk Maya and 3ds Max to create realistic characters with a full range of emotions and movement. Optimised, refined, and corrected model geometry for animation. Rigged models and characters for animation and supported production tasks to deliver animation work.
Junior Animator at Rockstar Games
April 1, 2014 - June 1, 2016
Worked in a game development environment supporting high-quality character animation and animation pipeline requirements. Used MotionBuilder to create realistic characters with full ranges of emotions and movement, including motion capture collection, processing, and cleanup. Observed gameplay and animation to identify glitches and potential issues affecting functionality, and applied problem-solving skills to complete animation work under tight deadlines.
3D Animator Trainee at Varmora Infotech
January 1, 2014 - January 1, 2016
Used existing character animation to develop new stories and animation sequences. Created realistic characters with a full range of emotions and movement using Autodesk Maya and 3ds Max. Optimised, refined, and corrected model geometry for animation. Rigged models and characters for animation.

Education

Diploma in Animation at Asian Institute of Gaming and Animation
January 1, 2013 - January 1, 2014
Certificate in Animation at Maya Academy of Advanced Cinematics
January 1, 2010 - January 1, 2011
Diploma (Specialization in Animation) at Asian Institute of Gaming and Animation
January 1, 2013 - June 30, 2014
Certificate (Maya) at Maya Academy of Advanced Cinematics
May 1, 2012 - December 31, 2012
Diploma (Animation) at Asian Institute of Gaming and Animation
January 1, 2014 - January 1, 2014
Certificate (Maya) at Maya Academy of Advanced Cinematics
January 1, 2014 - January 1, 2014

Qualifications

Right to work in the UK (Skilled Worker sponsorship required for future long-term employment)
January 1, 2022 - September 4, 2026

Industry Experience

Gaming, Media & Entertainment, Computers & Electronics