I’m Luan Da Cruz Igreja, a versatile Brazil-based artist with over 20 years of traditional drawing experience and several years of digital illustration and 3D workflows. I started drawing at age 7 and have built a generalist foundation across 2D art, traditional animation principles, character-focused artwork, concept art, and 3D production—about three years of hands-on 3D practice included. I’m highly motivated to grow professionally in animation and the creative industry. I enjoy deep focus on complex tasks, I’m attentive to anatomy, proportions, and visual consistency, and I learn new styles quickly. I’m open to junior and entry-level roles, especially in international or remote teams where I can contribute my skills while continuing to improve and collaborate.

Luan Da Cruz Igreja 2D

I’m Luan Da Cruz Igreja, a versatile Brazil-based artist with over 20 years of traditional drawing experience and several years of digital illustration and 3D workflows. I started drawing at age 7 and have built a generalist foundation across 2D art, traditional animation principles, character-focused artwork, concept art, and 3D production—about three years of hands-on 3D practice included. I’m highly motivated to grow professionally in animation and the creative industry. I enjoy deep focus on complex tasks, I’m attentive to anatomy, proportions, and visual consistency, and I learn new styles quickly. I’m open to junior and entry-level roles, especially in international or remote teams where I can contribute my skills while continuing to improve and collaborate.

Available to hire

I’m Luan Da Cruz Igreja, a versatile Brazil-based artist with over 20 years of traditional drawing experience and several years of digital illustration and 3D workflows. I started drawing at age 7 and have built a generalist foundation across 2D art, traditional animation principles, character-focused artwork, concept art, and 3D production—about three years of hands-on 3D practice included.

I’m highly motivated to grow professionally in animation and the creative industry. I enjoy deep focus on complex tasks, I’m attentive to anatomy, proportions, and visual consistency, and I learn new styles quickly. I’m open to junior and entry-level roles, especially in international or remote teams where I can contribute my skills while continuing to improve and collaborate.

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Language

Portuguese
Fluent
English
Intermediate

Work Experience

Independent / Self-Directed Artist (Traditional & Digital Art, 2D/3D Development)
January 1, 2004 - Present
Create personal and freelance artwork in illustration, concept art, and 2D/3D development. Apply traditional drawing experience alongside digital workflows, focusing on character-oriented pieces, strong anatomical/porportion awareness, and style adaptation. Use Blender and digital painting tools to support a combined 2D and 3D pipeline, with roughly three years of practical 3D experience.
Independent / Self-Directed Artist
January 1, 2004 - Present
Created and refined traditional and digital artworks including illustration and concept-focused character art. Built a generalist practice spanning 2D development, traditional animation principles (frame-by-frame understanding), and personal 2D/3D development projects with attention to anatomy, proportions, and visual consistency.

Education

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Qualifications

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Industry Experience

Media & Entertainment, Software & Internet, Other