First design from my series of medieval camps. This project contains designs of three camps for player's different choice of character. Knight, trader and hunter. Full project: https://www.twine.net/signin
- Artist
- Concept Artist
- Concept Visualizer
- +2
I’m a concept artist and illustrator specialising in realistic environments, props, and custom costume/design concepts, blending traditional fundamentals with modern digital workflows.
I’m a concept artist and illustrator specialising in realistic environments, props, and custom costume/design concepts, blending traditional fundamentals with modern digital workflows. I enjoy building clear, industry-standard design pipelines for VFX and games, using a mix of 2D and 3D techniques to create designs that feel functional, realistic, and production-ready.
I also contribute across the wider creative process, from art direction and team collaboration to video editing and content preparation. Whether mentoring through concept stages or supporting art teams on real projects, I focus on strong communication, attention to detail, and dependable iteration based on feedback—so the final output stays aligned with the team’s goals and style.
First design from my series of medieval camps. This project contains designs of three camps for player's different choice of character. Knight, trader and hunter. Full project: https://www.twine.net/signin
Continuation of my Outlaw project. Here are three designs of a player as he progresses throughout the game. Setting is Wild West.
First stage of my design series for a room of an Outlaw. In this project I'm exploring how the player's room develops throughout the game as he gains experience and wealth.
This is an example of an FPS game environment
Atmospheric illustration/keyframe illustrating a knight's journey through an eerie foreign land.
Design of a factory in the third stage after a disaster - rebuilding. In this project I design a factory in 3 stages of destruction. Whole project: https://www.twine.net/signin
Mentored concept art students covering core and advanced stages of ideation, iteration, concept design, illustration, and keyframe design. Supported industry understanding of real production pipelines and provided feedback-focused guidance.
Assisted with fast-paced, client-facing content marketing efforts including planning, writing, and editing creative copy. Produced visual assets for direct and indirect marketing materials and coordinated closely within a small team to meet deadlines.
Comprehensive 1 on 1 concept art mentorship, covering principles and advanced stages of ideation, iteration, concept design, illustration and keyframe design
* Generalist game art degree comprising visual development , concept art, 3D design, 2D and 3D animation, video editing * Collaborating with designers and developers to create executable games during two term-long projects
* Art fundamentals (traditional drawing, painting, and sculpture) * Design courses comprising typography, graphic design and product design
Post a job and invite Ulli, or contact them directly. No hidden commission.