I’m Edwin V, a video editor and visual designer focused on motion graphics, CGI, and polished audio finishing. With hands-on experience building poster/key-art visuals and turning them into cinematic motion-graphics and CGI content, I enjoy making every frame match the intended brand feel and rhythm. I also take audio seriously—using tools and techniques like ducking, EQ, background noise cleanup, and precise L-cut/J-cut editing to keep narration and sound effects tightly aligned. Beyond production work, I’ve built a small portfolio in DaVinci Resolve and I’m independently developing a Unity horror game, combining my creative workflow with my technical foundation in C, C#, Python, and AI/LLM tooling to help creators ship faster and reach wider audiences.

I’m Edwin V, a video editor and visual designer focused on motion graphics, CGI, and polished audio finishing. With hands-on experience building poster/key-art visuals and turning them into cinematic motion-graphics and CGI content, I enjoy making every frame match the intended brand feel and rhythm. I also take audio seriously—using tools and techniques like ducking, EQ, background noise cleanup, and precise L-cut/J-cut editing to keep narration and sound effects tightly aligned. Beyond production work, I’ve built a small portfolio in DaVinci Resolve and I’m independently developing a Unity horror game, combining my creative workflow with my technical foundation in C, C#, Python, and AI/LLM tooling to help creators ship faster and reach wider audiences.

Available to hire

I’m Edwin V, a video editor and visual designer focused on motion graphics, CGI, and polished audio finishing. With hands-on experience building poster/key-art visuals and turning them into cinematic motion-graphics and CGI content, I enjoy making every frame match the intended brand feel and rhythm.

I also take audio seriously—using tools and techniques like ducking, EQ, background noise cleanup, and precise L-cut/J-cut editing to keep narration and sound effects tightly aligned. Beyond production work, I’ve built a small portfolio in DaVinci Resolve and I’m independently developing a Unity horror game, combining my creative workflow with my technical foundation in C, C#, Python, and AI/LLM tooling to help creators ship faster and reach wider audiences.

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Work Experience

Lead Visual Designer at RG Company
May 1, 2024 - Present
Created posters and motion-graphic/CGI video content as lead designer for the company's visual output. • Worked across the full visual pipeline from concept through final motion graphics and CGI execution

Education

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Qualifications

Oracle OCI — AI, Deep Learning (DL), Machine Learning (ML) & LLM
January 11, 2030 - September 9, 2026
Collective Leadership Certificate
January 11, 2030 - September 9, 2026
Unity Diploma
January 11, 2030 - September 9, 2026
Entrepreneurship Foundation Certificate (CPE & QAS Certified)
January 11, 2030 - September 9, 2026
C/C# Programming Certificate
January 11, 2030 - September 9, 2026

Industry Experience

Media & Entertainment, Gaming, Software & Internet