I’m Aaron Yuchnewicz, a creative, detail-oriented designer with a Bachelor’s background in Serious Games and Simulations. I enjoy building engaging visual assets and 3D environments—balancing strong composition, typography, color, and visual storytelling with the technical skills needed to bring interactive scenes to life. I’ve developed interactive 3D environments using Blender and Unity, creating assets, materials, lighting, and level layouts while iterating based on feedback and testing. I also program gameplay systems and interactive behaviors in C#, collaborate with multidisciplinary teams using Agile workflows, and focus on polishing both the visual experience and the underlying functionality so projects feel cohesive, responsive, and fun.

Aaron Yuchnewicz

I’m Aaron Yuchnewicz, a creative, detail-oriented designer with a Bachelor’s background in Serious Games and Simulations. I enjoy building engaging visual assets and 3D environments—balancing strong composition, typography, color, and visual storytelling with the technical skills needed to bring interactive scenes to life. I’ve developed interactive 3D environments using Blender and Unity, creating assets, materials, lighting, and level layouts while iterating based on feedback and testing. I also program gameplay systems and interactive behaviors in C#, collaborate with multidisciplinary teams using Agile workflows, and focus on polishing both the visual experience and the underlying functionality so projects feel cohesive, responsive, and fun.

Available to hire

I’m Aaron Yuchnewicz, a creative, detail-oriented designer with a Bachelor’s background in Serious Games and Simulations. I enjoy building engaging visual assets and 3D environments—balancing strong composition, typography, color, and visual storytelling with the technical skills needed to bring interactive scenes to life.

I’ve developed interactive 3D environments using Blender and Unity, creating assets, materials, lighting, and level layouts while iterating based on feedback and testing. I also program gameplay systems and interactive behaviors in C#, collaborate with multidisciplinary teams using Agile workflows, and focus on polishing both the visual experience and the underlying functionality so projects feel cohesive, responsive, and fun.

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Experience Level

Expert
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate

Work Experience

Interactive Game Development (C# / Unity) at University of Houston–Clear Lake
January 1, 2024 - January 1, 2026
Programmed gameplay systems and interactive behaviors using C#, including enemy behaviors and navigation using Unity tools such as AI and NavMesh. Implemented player movement, environmental interactions, doors, inventory systems, and other interactive elements. Designed user-facing interactive components and HUD elements to clearly communicate gameplay information. Troubleshot technical and visual issues throughout development and iterated on project implementations based on outcomes and feedback.
University Game Development Projects (3D Environment & Visual Design) at University of Houston–Clear Lake
January 1, 2024 - January 1, 2026
Designed and developed interactive 3D environments with emphasis on composition, visual hierarchy, atmosphere, and player experience. Created and integrated 3D assets, materials, lighting, environmental elements, and level layouts using Blender and Unity, while balancing creative direction with technical requirements. Applied visual storytelling principles to communicate mood, objectives, and narrative through environment design. Collaborated with multidisciplinary student teams from initial concepts through final implementation. Led multiple project teams using Agile methodologies by organizing tasks, coordinating teammates, and keeping work on schedule. Implemented interactive systems and behaviors in finished environments, managed digital assets and project files with version control workflows, and iterated on designs through testing and team feedback.

Education

Bachelor of Science in Serious Games and Simulations at University of Houston–Clear Lake
January 11, 2030 - January 1, 2026

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming