I’m Aaron Yuchnewicz, a creative, detail-oriented designer with a Bachelor’s background in Serious Games and Simulations. I enjoy building engaging visual assets and 3D environments—balancing strong composition, typography, color, and visual storytelling with the technical skills needed to bring interactive scenes to life.
I’ve developed interactive 3D environments using Blender and Unity, creating assets, materials, lighting, and level layouts while iterating based on feedback and testing. I also program gameplay systems and interactive behaviors in C#, collaborate with multidisciplinary teams using Agile workflows, and focus on polishing both the visual experience and the underlying functionality so projects feel cohesive, responsive, and fun.
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