I am a 3D Artist and Game Developer with hands-on experience creating games, 3D assets, technical art pipelines, and 2D character animations. I enjoy combining creative design with programming, using Unity, Blender, C#, and related tools to build polished, interactive experiences. My work has included level design, enemy AI, physics-based gameplay, character rigging, facial animation, optimization, and web-ready 3D asset preparation.

Tushar

I am a 3D Artist and Game Developer with hands-on experience creating games, 3D assets, technical art pipelines, and 2D character animations. I enjoy combining creative design with programming, using Unity, Blender, C#, and related tools to build polished, interactive experiences. My work has included level design, enemy AI, physics-based gameplay, character rigging, facial animation, optimization, and web-ready 3D asset preparation.

Available to hire

I am a 3D Artist and Game Developer with hands-on experience creating games, 3D assets, technical art pipelines, and 2D character animations. I enjoy combining creative design with programming, using Unity, Blender, C#, and related tools to build polished, interactive experiences. My work has included level design, enemy AI, physics-based gameplay, character rigging, facial animation, optimization, and web-ready 3D asset preparation.

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Experience Level

Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
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Work Experience

2D Character Props Artist (Krita) & Spine Animator Intern at Solano Games
June 1, 2026 - Present
Designs and edits 2D character props, costumes, and accessories in Krita, preparing clean, rig-ready artwork for the Spine2D character pipeline. Rigs and animates 2D characters for movement, expressions, and in-game interactions, while collaborating with art and development teams to maintain a consistent visual style across the character roster.
2D Character Props Artist (Krita) & Spine Animator - Intern at Solano Games
June 1, 2026 - Present
Designs and edits 2D character props, costumes, and accessories in Krita, preparing clean, rig-ready artwork for the Spine2D character pipeline. Rigs and animates 2D characters using skeletal animation for movement, expressions, and in-game interactions. Collaborates with art and development teams to maintain consistent visual and animation styles across the character roster.
3D Designer to Junior Technical Artist / Pipeline Engineer - Contract at SoraMinds LLC
November 1, 2025 - July 1, 2026
Optimized 3D assets for web-based AI agents by managing draw-call budgets, reducing GLB file sizes, and applying texture channel packing. Led character rigging, weight painting, facial shape keys, eye blinks, lip-sync visemes, and NLA workflows. Served as the technical liaison between 3D artists and frontend developers while maintaining a consistent semi-realistic, mid-poly art direction.
3D Designer / Junior Technical Artist / Pipeline Engineer at SoraMinds LLC
November 1, 2025 - July 1, 2026
Managed draw-call budgets and optimized GLB file sizes for web-based frontend rendering. Applied OMR texture channel packing to reduce memory bandwidth, created character rigs and facial shape keys for blinks and lip-sync visemes, and streamlined animation workflows through the NLA editor. Served as the technical liaison between 3D artists and frontend developers while maintaining a consistent semi-realistic, mid-poly art direction.
3D Designer / Junior Technical Artist / Pipeline Engineer - Contract at SoraMinds LLC
November 1, 2025 - July 1, 2026
Managed draw-call budgets and GLB file sizes for web-based frontend rendering, using texture channel packing to reduce memory bandwidth for AI agent assets. Led technical rigging, precision weight painting, facial shape keys for eye blinks and lip-sync visemes, and NLA-based animation workflows. Served as the technical liaison between 3D artists and frontend developers while maintaining a consistent semi-realistic, mid-poly art direction and preventing mesh issues that could affect implementation.
Unity Junior Developer & Level Designer Intern at Yuneko Studios
July 1, 2025 - October 1, 2025
Architected more than 40 levels for the 2D platformer Adventures of Slime in Unity, which was released on Google Play. Created more than 60 Blender blueprints to plan spatial layouts and gameplay flow, and conducted QA testing that identified and documented over 30 bugs and performance issues. Iterated on level designs with the remote development team based on test feedback.
Unity Junior Developer & Level Designer - Intern at Yuneko Studios
July 1, 2025 - October 1, 2025
Architected more than 40 levels for the 2D platformer Adventures of Slime in Unity, which shipped on Google Play. Created over 60 Blender blueprints to plan spatial layouts and visualize gameplay flow before implementation. Conducted quality assurance testing, documented more than 30 bugs and performance issues, and iterated on level design with the remote development team based on test feedback.

Education

Bachelor of Computer Application (AI/ML) at Sushant University, Gurgaon
January 1, 2023 - January 1, 2026
Bachelor of Computer Application (AI/ML) at Sushant University, Gurgaon
January 1, 2023 - January 1, 2026
Bachelor of Computer Application in Artificial Intelligence and Machine Learning at Sushant University, Gurgaon
January 1, 2023 - January 1, 2026

Qualifications

Nexify 2025 Hackathon - Certificate of Participation
April 1, 2025 - September 23, 2026
Nexify 2025 Hackathon – Certificate of Participation (24-Hour)
April 1, 2025 - September 23, 2026
Nexify 2025 Hackathon - Certificate of Participation
April 1, 2025 - September 23, 2026

Industry Experience

Gaming, Software & Internet, Media & Entertainment, Education, Computers & Electronics