Tushar
I am a 3D Artist and Game Developer with hands-on experience creating games, 3D assets, technical art pipelines, and 2D character animations.
About
I am a 3D Artist and Game Developer with hands-on experience creating games, 3D assets, technical art pipelines, and 2D character animations. I enjoy combining creative design with programming, using Unity, Blender, C#, and related tools to build polished, interactive experiences. My work has included level design, enemy AI, physics-based gameplay, character rigging, facial animation, optimization, and web-ready 3D asset preparation.
- 1 year's experience
- Joined September 2026
Industry experience
- Gaming
- Software & Internet
- Media & Entertainment
- Education
- Computers & Electronics
Work experience· 7 roles
Designs and edits 2D character props, costumes, and accessories in Krita, preparing clean, rig-ready artwork for the Spine2D character pipeline. Rigs and animates 2D characters for movement, expressions, and in-game interactions, while collaborating with art and development teams to maintain a consistent visual style across the character roster.
Designs and edits 2D character props, costumes, and accessories in Krita, preparing clean, rig-ready artwork for the Spine2D character pipeline. Rigs and animates 2D characters using skeletal animation for movement, expressions, and in-game interactions. Collaborates with art and development teams to maintain consistent visual and animation styles across the character roster.
Optimized 3D assets for web-based AI agents by managing draw-call budgets, reducing GLB file sizes, and applying texture channel packing. Led character rigging, weight painting, facial shape keys, eye blinks, lip-sync visemes, and NLA workflows. Served as the technical liaison between 3D artists and frontend developers while maintaining a consistent semi-realistic, mid-poly art direction.
Education
Certifications and awards
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