Abhinandan Dharmadhikari
I’m a senior gameplay engineer and technical lead with 10+ years of experience building client-side gameplay systems, UI, and live-service features for mobile games and web experiences.
About
I’m a senior gameplay engineer and technical lead with 10+ years of experience building client-side gameplay systems, UI, and live-service features for mobile games and web experiences. I’ve shipped 9+ commercial titles reaching a combined 90M+ users, and I enjoy tackling challenging problems across gameplay architecture, multiplayer networking, and performance tuning.
I focus on scalable, modular engineering practices—whether I’m designing matchmaking for real-money multiplayer at high concurrency, making game clients resilient across device and network conditions, or leading end-to-end delivery under tight timelines. From Unity and C# to Cocos Creator with TypeScript, I aim to deliver stable releases, fair-play integrity, and maintainable systems that help teams move faster.
- 10 years' experience
- Joined September 2026
Languages
- EnglishAdvanced
- HindiFluent
- Marathi (Marāṭhī)Fluent
- KannadaIntermediate
Industry experience
- Gaming
- Media & Entertainment
- Software & Internet
- Computers & Electronics
Work experience· 4 roles
Led end-to-end delivery of a production-ready mobile slot game, rapidly adopting Cocos Creator and TypeScript under aggressive timelines. Designed client-side gameplay logic and UI components and integrated them with backend APIs for real-time functionality. Architected a modular, scalable gameplay framework to reduce onboarding time and support long-term extensibility. Shipped an Android build optimized for performance, stability, and cross-device compatibility. Used AI-assisted tools to generate and integrate production-ready UI assets while maintaining visual consistency.
Built and maintained a real-money multiplayer matchmaking system handling 100K+ daily matches with average latency under 150ms using socket-based networking across RMG markets. Designed client-side gameplay, UI, and matchmaking systems integrated with backend APIs to support high concurrent player loads. Led code reviews and quality practices, and supported live releases through monitoring and issue resolution to protect uptime and player trust. Optimized rendering and the asset-loading pipeline to improve frame stability on mid-to-low-range Android devices. Developed an anti-cheat bot-detection system to support RMG compliance and fair-play integrity.
Owned end-to-end development of a realistic combat-training flight simulation in Unity, integrating an ML-trained autonomous aircraft AI model. Led architecture and implementation, integrating VFX, SFX, and 3D LOD optimizations for real-time simulation performance. Configured Rewired input controls and implemented UDP networking to achieve low-latency flight responsiveness.
Education
Certifications and awards
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