I’m a game designer and software developer based in Edison, New Jersey, with professional experience creating interactive rehabilitation applications and modernizing legacy government software. I enjoy building engaging, user-focused experiences using Unity and other development tools, and I’m especially interested in translating patient and therapist feedback into smoother mechanics, clearer UI/UX, and more accessible gameplay. Across my work, I’ve developed interactive experiences controlled by hand and finger movement using Leap Motion and MediaPipe hand tracking, while also contributing to full application workflows like UI implementation, debugging, and database integration. I collaborate closely with cross-functional teams—developers, designers, and healthcare stakeholders—to deliver functional products that are both technically solid and genuinely helpful for end users.…

Matthew Aymar

I’m a game designer and software developer based in Edison, New Jersey, with professional experience creating interactive rehabilitation applications and modernizing legacy government software. I enjoy building engaging, user-focused experiences using Unity and other development tools, and I’m especially interested in translating patient and therapist feedback into smoother mechanics, clearer UI/UX, and more accessible gameplay. Across my work, I’ve developed interactive experiences controlled by hand and finger movement using Leap Motion and MediaPipe hand tracking, while also contributing to full application workflows like UI implementation, debugging, and database integration. I collaborate closely with cross-functional teams—developers, designers, and healthcare stakeholders—to deliver functional products that are both technically solid and genuinely helpful for end users.…

Available to hire

I’m a game designer and software developer based in Edison, New Jersey, with professional experience creating interactive rehabilitation applications and modernizing legacy government software. I enjoy building engaging, user-focused experiences using Unity and other development tools, and I’m especially interested in translating patient and therapist feedback into smoother mechanics, clearer UI/UX, and more accessible gameplay.

Across my work, I’ve developed interactive experiences controlled by hand and finger movement using Leap Motion and MediaPipe hand tracking, while also contributing to full application workflows like UI implementation, debugging, and database integration. I collaborate closely with cross-functional teams—developers, designers, and healthcare stakeholders—to deliver functional products that are both technically solid and genuinely helpful for end users.

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Experience Level

Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
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Language

Javanese
Advanced
Amharic
Intermediate

Work Experience

Game Designer & Developer at NeuroTechR3
August 1, 2024 - Present
Developed and maintained interactive rehabilitation applications for hand and finger therapy across multiple platforms using Unity. Programmed experiences controlled through specific hand and finger movements and integrated Leap Motion Controller and MediaPipe Hand Tracking to capture and utilize hand movement data. Designed and implemented UI/UX elements, game mechanics, and interactive experiences, and created 2D/3D assets, animations, and visual effects across multiple art styles. Applied level design, difficulty curves, and game balancing principles and collaborated with patients, therapists, and cross-functional teams to refine the applications based on user feedback through iterative development.
Software Developer at CGI
January 1, 2023 - August 1, 2024
Maintained a legacy government application while supporting its transition to a modern web-based platform. Developed .NET/C# scripts and used Pega to connect organizational databases with the new web-based platform. Collaborated with experienced engineers to troubleshoot and resolve bugs reported by users, and supported database integration and application connectivity during the legacy-to-modern migration. Investigated technical issues with development teams to deliver timely fixes and improvements during modernization efforts.
Game Designer at NeuroTechR3
January 1, 2022 - January 31, 2023
Developed and maintained interactive rehabilitation games for hand and finger therapy using Unity Engine. Created engaging experiences controlled through specific hand and finger movements and integrated Leap Motion Controller and MediaPipe Hand Tracking to capture hand movement data. Assisted in designing UI/UX elements, game mechanics, 2D/3D assets, animations, and interactive experiences, incorporating feedback from patients and therapists. Applied game design principles including level design, difficulty curves, and game balancing to iteratively improve usability and engagement.
Game Designer Intern at NeuroTechR3
January 1, 2022 - January 1, 2023
Developed and maintained interactive rehabilitation games for hand and finger therapy using Unity. Created engaging experiences controlled through hand and finger movements and integrated Leap Motion Controller and MediaPipe Hand Tracking to capture hand movement data. Assisted with designing UI/UX elements, game mechanics, 2D/3D assets, animations, and interactive experiences, incorporating feedback from patients and therapists to improve usability and engagement. Applied game design principles including level design, difficulty curves, and game balancing.

Education

Bachelor of Science in Information Technology (Specialization in Game Development) at New Jersey Institute of Technology
September 1, 2018 - December 1, 2021
Bachelor of Science in Information Technology (Game Development specialization) at New Jersey Institute of Technology
September 1, 2018 - December 31, 2021

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Healthcare, Government, Software & Internet