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Mohamed Musthaq

Available to hire

I’m a real-time 3D environment artist and XR designer focused on creating production-ready scenes—from initial concept to polished, optimized assets.

About

I’m a real-time 3D environment artist and XR designer focused on creating production-ready scenes—from initial concept to polished, optimized assets. I work across the full pipeline using tools like Maya, Blender, ZBrush, Substance 3D Painter, and Substance tools for consistent PBR texturing, high-fidelity surface detail, UVs, and texture optimization.

In Unity, I assemble environments, set-dress scenes with modular prefabs, and tune lighting, post-processing, LODs, and culling to balance visual density with strong runtime performance. I also deliver real-time VFX using Unity’s Visual Effect Graph, particle systems, and shader work, and I collaborate closely with creative and engineering teams to integrate assets into active build pipelines and iterate based on cross-discipline feedback.

  • 4 years' experience
  • Joined September 2026

Industry experience

  • Media & Entertainment
  • Education
  • Real Estate & Construction
  • Professional Services

Work experience

XR Designer | Environment Artist - Balaa Aatrå Solutions Pvt. Ltd. · Balaa Aatrå Solutions Pvt. Ltd.Dec 2023 – Present · 3 yrs

Designed and optimized real-time 3D environments in Unity using Maya/Blender/ZBrush and PBR material authoring in Substance tools. Arranged and set-dressed scenes with modular prefabs, using occlusion culling and LODs to maintain visual density while minimizing draw calls. Developed environment lighting workflows in Unity including real-time and baked lighting, using post-processing (Bakery) and Global Volumetrics to enhance atmosphere and presentation without sacrificing performance. Authored real-time VFX with Unity Visual Effect Graph, particle systems, and shader-based effects to enrich scene ambience. Collaborated with engineering and design teams to integrate environment assets into active build pipelines, evaluate new tools/shaders/workflows, and improve studio efficiency.

3D Artist - Zealous services · Zealous servicesJun 2022 – Nov 2023 · 1 yr 6 mos

Built and sculpted 3D props and assets, applying form, silhouette, and composition principles. Authored consistent PBR textures and materials in Substance 3D Painter, then prepared assets with UV mapping and custom texture layouts to improve texture resolution and streamline rendering. Collaborated with creative directors and technical teams to take assets from concept through production-ready delivery. Produced environment-related outputs with an emphasis on high-quality surface detail and game/real-time readiness.

Education

Bachelor of Computer Applications (BCA) · M.I.E.T Arts and Science College2030 – 2026
Advanced 3D Animation (Certification) · Arena Animation2016 – 2019

Certifications and awards

Advanced 3D Animation (Certification)2019 – 2026

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