Hi, I’m Kishor Kanna G, a 3D artist focused on hard-surface, vehicle, prop, and automotive visualization. I’ve spent 3+ years working on high-quality hard-surface and product visualization assets for automotive, marine, and eyewear clients—keeping CAD-to-3D accuracy, strong retopology, and clean UVs at the core of my workflow. I’m skilled in Blender, Maya, and Substance Painter, and I enjoy optimizing assets for real-time rendering by managing polygon budgets and improving performance without losing photorealistic detail. Through my work, I’ve helped streamline production pipelines and collaborate closely with texture artists, animators, and developers to deliver brand-accurate, client-ready visuals under tight deadlines.…

Kishor Kanna G

Hi, I’m Kishor Kanna G, a 3D artist focused on hard-surface, vehicle, prop, and automotive visualization. I’ve spent 3+ years working on high-quality hard-surface and product visualization assets for automotive, marine, and eyewear clients—keeping CAD-to-3D accuracy, strong retopology, and clean UVs at the core of my workflow. I’m skilled in Blender, Maya, and Substance Painter, and I enjoy optimizing assets for real-time rendering by managing polygon budgets and improving performance without losing photorealistic detail. Through my work, I’ve helped streamline production pipelines and collaborate closely with texture artists, animators, and developers to deliver brand-accurate, client-ready visuals under tight deadlines.…

Available to hire

Hi, I’m Kishor Kanna G, a 3D artist focused on hard-surface, vehicle, prop, and automotive visualization. I’ve spent 3+ years working on high-quality hard-surface and product visualization assets for automotive, marine, and eyewear clients—keeping CAD-to-3D accuracy, strong retopology, and clean UVs at the core of my workflow.

I’m skilled in Blender, Maya, and Substance Painter, and I enjoy optimizing assets for real-time rendering by managing polygon budgets and improving performance without losing photorealistic detail. Through my work, I’ve helped streamline production pipelines and collaborate closely with texture artists, animators, and developers to deliver brand-accurate, client-ready visuals under tight deadlines.

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Work Experience

3D Artist at Tentrox Studios
May 1, 2023 - Present
Delivered brand-accurate hard-surface and product models for eyewear, marine, and automotive clients, maintaining precise scale, proportions, and CAD-to-3D accuracy across 20+ complex products. Reduced polygon counts by up to 40% using advanced retopology, improving rendering times by about 30% while preserving visual fidelity. Streamlined asset production in Blender and Maya, reducing turnaround time by about 15%. Produced optimized environment, prop, and character assets for real-time rendering with strict polygon and texture quality standards, and textured models using PBR workflows in Substance Painter. Collaborated with texture artists, animators, and developers to ensure smooth asset integration and maintained high production quality under deadlines.

Education

Diploma in Animation & VFX at Arena Animation
January 11, 2030 - March 1, 2023

Qualifications

Add your qualifications or awards here.

Industry Experience

Manufacturing, Media & Entertainment, Computers & Electronics, Consumer Goods, Transportation & Logistics