I’m Pierce Lim Zhe Huang, a UI/UX and game designer who also enjoys industrial and product design. I like turning research and real user needs into clear, scalable interfaces—whether it’s redesigning mobile-first flows, building design systems, or shaping gameplay and progression that feel intuitive and rewarding.
Across internships and studio consulting projects, I’ve led end-to-end design work using Figma/Miro/Jira and validated ideas through usability analysis and A/B testing. I’m especially drawn to systems thinking—mapping complex user journeys, creating reusable component libraries, and iterating with metrics and player/user feedback to deliver measurable improvements.
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