LK

Laszlo Kalbache

Available to hire

I am a senior-level lighting and visual effects artist with experience across feature films, television, short films, and CGI productions.

About

I am a senior-level lighting and visual effects artist with experience across feature films, television, short films, and CGI productions. My background includes lighting, look development, surfacing, modeling, texturing, and layout, with credits at MPC, Framestore, Rocket Science VFX, and CGEV. I have contributed to projects including Maleficent: Mistress of Evil, The Voyage of Doctor Dolittle, The Midnight Sky, His Dark Materials, The Expanse, Halo, Wednesday, and other major productions.

I enjoy combining artistic judgment with strong technical knowledge to create believable assets, environments, and lighting setups. I have worked with Maya, Houdini, Substance Painter, ZBrush, Nuke, Katana, RenderMan, and Arnold, and I am comfortable collaborating across departments and adapting to different production pipelines. I am fluent in French and highly proficient in English, and I bring a flexible, detail-oriented approach to every project.

  • 7 years' experience
  • Joined September 2026

Industry experience

  • Media & Entertainment
  • Education

Work experience· 8 roles

Asset Surfacing and Modeling Artist · CGEVFeb 2024 – Dec 2025 · 1 yr 11 mos

Worked remotely from Paris on asset surfacing and modeling, overseeing Substance-related tasks and contributing to several cars for Aznavour. Also contributed to the spaceship for the French comedy Le Grand Déplacement and supported layout tasks.

Texture, Surfacing and Modeling Artist · Rocket Science VFXMar 2021 – Jan 2023 · 1 yr 11 mos

Primarily handled texturing, surfacing, and modeling, with additional lighting responsibilities. Contributed to The Expanse Season 6, Halo Season 1, Crimes of the Future, The Porter, and Wednesday. Work included digital doubles, spaceships, scaffolding, environments, CG extensions, the Madrigal Tower look development, mechanical arms, props, and lighting shots. Main software included Maya, Houdini, Substance, and ZBrush.

Texture, Surfacing, Modeling and Lighting Artist · Rocket Science VFXMar 2021 – Jan 2023 · 1 yr 11 mos

Focused mainly on texturing, surfacing, and modeling, with additional lighting work using Maya, Houdini, Substance, and ZBrush. Contributed to assets and lighting for The Expanse Season 6, completed texturing and look development for the Madrigal Tower in Halo Season 1, modeled and surfaced mechanical arms for Crimes of the Future, created environments and CG extensions for The Porter, and worked on props and lighting for Wednesday.

Look Development and Lighting TD · FramestoreFeb 2020 – Nov 2020 · 10 mos
Lookdev and Lighting TD · FramestoreFeb 2020 – Nov 2020 · 10 mos
Lighting Artist · MPCNov 2018 – Dec 2019 · 1 yr 2 mos
CGI Generalist · ArtFXJan 2017 – Dec 2018 · 2 yrs
VFX Intern · CGEVJan 2017 – Dec 2017 · 1 yr

Education

Digital Director Diploma, Master Degree equivalent · ArtFX VFX School2013 – 2018
Digital Director Diploma (Master Degree equivalent) · Artfx VFX School2013 – 2018

Certifications and awards

Rookies of the Year 2019 - People’s Choice, Visual Effects Category2019 – 2026
Rookies of the Year - 20192019 – 2026
People's Choice - Visual Effects Category2019 – 2026

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