Hi, I’m Megan Griffin, an animation and visual effects enthusiast with experience across 2D and 3D workflows. I’ve worked as a storyboard artist, layout artist, key animator, color artist, and cleanup artist through fast-paced production like 24-hour animation contests, and I also enjoy creating characters and supporting the pipeline from design to finished frames.
I’m also involved in content creation and media, including podcast hosting and editing, and I’ve contributed to character design and animation for other projects. Outside of production, I bring a strong organization mindset—keeping files organized, managing schedules, and collaborating with teams—while using tools like Toon Boom Harmony, Adobe After Effects, Nuke, Autodesk Maya, Blender, and ZBrush to bring ideas to life.
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