Jonathan Wiguna Halim
I’m a multimedia designer who blends graphic design, 3D modeling, motion graphics, and VR/AR development to take visuals from concept through final production.
About
I’m a multimedia designer who blends graphic design, 3D modeling, motion graphics, and VR/AR development to take visuals from concept through final production. I’ve worked across broadcast, web, and immersive experiences, using tools like Blender, Adobe Creative Suite, and Unity3D to create polished, interactive content that meets real project needs.
From internships and competitions to team-led VR prototypes, I enjoy solving creative and technical challenges—whether optimizing VR performance, building interactive environments, or producing 2D/3D visuals for performance visuals. I’m also passionate about accessible experiences, from voice-command navigation for blind users to hardware-aware VR design, and I aim to keep improving how immersive media feels and works for people.
- Joined September 2026
Industry experience
- Media & Entertainment
- Education
- Professional Services
- Gaming
- Software & Internet
Work experience
Designed and built a responsive landing page from concept to launch. Edited and enhanced photography assets to align with brand visual standards.
Produced 3D visuals and 2D animation using Blender and After Effects for AJL 38 performance “Hasrat” by Amir Jahari, composited across multiple broadcast screens. Built and imported 3D environments from Blender into Unity3D to support an interactive VR project.
Optimized VR application performance and contributed to UI/UX design to enhance usability and overall user experience. Developed and maintained software licensing and trial-version features. Created and optimized 3D environments in Blender and produced immersive 360° renders for VR and virtual tour applications.
Education
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