I’m a senior game developer and technical leader with 8+ years of experience building and shipping cross-platform Unity 3D games and AR/VR experiences. I specialize in scalable game architecture (MVP, SOLID, Zenject/DI, ECS-friendly patterns), responsive gameplay systems using async/reactive patterns, and performance optimization to keep frame rates stable on mobile and AR-enabled devices.
I’ve led end-to-end delivery across engineering, profiling, and client success—refactoring legacy systems into maintainable modules, improving memory and rendering efficiency, and managing asset pipelines for smooth updates. I enjoy collaborating closely with product/design/QA teams to translate complex requirements into reliable gameplay and immersive AR features, while mentoring developers and maintaining clean, testable codebases.
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