I am a results-driven 3D character animator with extensive experience creating engaging character performances for television, advertising, mobile games, cinematics, and feature animation. I enjoy combining a strong foundation in anatomy and movement principles with a playful, creative approach to develop memorable animated content.…

Palina Zaleskaya

I am a results-driven 3D character animator with extensive experience creating engaging character performances for television, advertising, mobile games, cinematics, and feature animation. I enjoy combining a strong foundation in anatomy and movement principles with a playful, creative approach to develop memorable animated content.…

Available to hire

I am a results-driven 3D character animator with extensive experience creating engaging character performances for television, advertising, mobile games, cinematics, and feature animation. I enjoy combining a strong foundation in anatomy and movement principles with a playful, creative approach to develop memorable animated content.

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Language

Russian
Fluent
English
Advanced
Polish
Intermediate

Work Experience

Senior 3D Character Animator/Rigger at Sleepagotchi
June 1, 2024 - Present
Create game animations for a mobile application using Maya and Blender, animate characters for cinematics using Blender, rig characters, and export 3D animations to Unity.
Senior 3D Character Animator/Rigger at Sleepagotchi, Remote
June 1, 2024 - Present
Created game animations for a mobile application using Maya and Blender, produced character animation for cinematics using Blender, rigged characters in Maya and Blender, and exported 3D animations to Unity.
Feature Animator at Animagrad
February 1, 2024 - June 1, 2024
Created 3D character animations for an animated feature film using Maya.
Feature Animator at Animagrad, Remote
February 1, 2024 - June 1, 2024
Created 3D character animations for an animated feature film using Maya.
3D Character Animator at Vizor Games
June 1, 2021 - December 1, 2023
Created 3D character animation and animation sequences for creative projects using Blender. Delivered technical documentation for animation processes, tested and improved character rigs, developed an animation library of actions and poses, contributed to creative script research, and explored more efficient animation-pipeline workflows. Mentored junior animators through constructive feedback.
3D Character Animator at VIZOR Games, Remote
June 1, 2021 - December 1, 2023
Created 3D character animation and animation sequences for creative projects using Blender. Delivered technical documentation for animation processes, tested and improved character rigs, developed a Blender animation library of actions and poses, contributed to creative script research, improved the animation pipeline, and mentored junior animators through constructive feedback.
3D Character Animator at WideView Games
October 1, 2016 - May 1, 2021
Created 3D cartoony animations for mobile applications using 3ds Max and exported animation assets into Unity.
3D Character Animator at WideView Games, Minsk
October 1, 2016 - May 1, 2021
Created 3D cartoony animations for mobile applications using 3ds Max and exported animations into Unity.
3D Character Animator at Black Beacon
May 1, 2015 - August 1, 2015
Rigged characters using 3ds Max and created game character animations using MotionBuilder.
3D Character Animator at Black Beacon, Minsk
May 1, 2015 - August 1, 2015
Rigged characters using 3ds Max and created game character animations using Motion Builder.
3D Character Animator at Cubincup Animation Studio
January 1, 2013 - April 1, 2015
Created 3D cartoony character animation and lip-sync for children's television series using 3ds Max. Animated scenes for television advertisements and finalized realistic character animation based on motion-capture data.
3D Character Animator at Cubincup Animation Studio, Minsk
January 1, 2013 - April 1, 2015
Created 3D cartoony character animation and lip sync for children's TV series using 3ds Max, animated scenes for television advertisements, and finalized realistic character animation after motion capture.

Education

Bachelor's degree in Web Design at Belarusian State Academy of Arts, Minsk
September 1, 2007 - July 1, 2012
Basic Character Rigging in Maya at AnimationSchool
January 1, 2021 - April 1, 2021
Advanced Character Rigging in Maya at AnimationSchool
July 1, 2021 - October 1, 2021
3D Cartoony Animation Course at Projector Institute
November 1, 2021 - February 1, 2022
Bachelor's degree in Web Design at Belarusian State Academy of Arts
September 1, 2007 - July 1, 2012

Qualifications

Basic Character Rigging in Maya
January 1, 2021 - October 3, 2026
Advanced Character Rigging in Maya
July 1, 2021 - October 3, 2026
3D Cartoony Animation Course
November 1, 2021 - October 3, 2026

Industry Experience

Gaming, Media & Entertainment, Software & Internet