Emin Mammadli
I'm a multi-disciplinary artist who's experience covers 3D, Graphic Design and Illustration. I'm familiar with digital tools, such as Illustrator, Photoshop, Maya, Zbrush, Substance Painter and Blender.
About
I’m a multi-disciplinary artist who’s experience covers 3D, Graphic Design and Illustration. I’m familiar with digital tools, such as Illustrator, Photoshop, Maya, Zbrush, Substance Painter and Blender. I’ve also done book cover illustrations in the past.
I have 3 years of experience creating mobile game assets and working across multiple 3D and graphic design tools. I enjoy building clean, optimized models, developing textures and materials, and supporting projects from concept to in-engine implementation, with a strong eye for overall visual quality.
I’ve worked in team environments alongside developers, project managers, and other artists to meet tight deadlines and deliver consistently. I’m also comfortable collaborating in Unity, contributing to game art production, and supporting broader design needs such as posters, brochures, and branding materials for small businesses and production-related clients.
- 6 years' experience
- Joined October 2026
Industry experience
- Gaming
- Media & Entertainment
- Education
Work experience· 4 roles
Worked on hyper-casual/mobile game production by creating thousands of props for 70+ games. Reused existing assets when suitable to reduce production time by about 30%, and optimized meshes through clean geometry to improve asset quality and efficiency. Managed multiple tasks under tight deadlines and coordinated with teams including developers, project managers, and other artists. Gained hands-on Unity experience through direct collaboration with developers.
Produced 3D assets for mobile game development while collaborating with a publisher/incubator environment in Ankara. Worked as part of a team to support recurring production needs and helped maintain quality and consistency across game content.
Education
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