Jeremy Lancelin
I’m Jeremy Lancelin, a UX/UI and product designer with strong art direction skills, helping teams turn research and ideas into clear digital experiences.
About
I’m Jeremy Lancelin, a UX/UI and product designer with strong art direction skills, helping teams turn research and ideas into clear digital experiences. I work across discovery (interviews, workshops), journey mapping, wireframes, prototyping, usability testing, and smooth handoffs to developers—while keeping the visual identity consistent through digital and print. From product improvements and responsive design to design systems and campaign visuals, I bring a user-centered, collaborative approach with tools like Figma, Adobe Creative Cloud, and modern prototyping/workflow setups.
I also enjoy teaching and mentoring: I’ve been an instructor for Bachelor’s to Master’s levels in UX/UI design, focusing on practical training (including Adobe XD) and best practices for building real production-ready materials.
- 13 years' experience
- Joined October 2026
Skills· 9
Languages
- FrenchFluent
- EnglishAdvanced
- Spanish; CastilianIntermediate
Industry experience
- Education
- Software & Internet
- Professional Services
- Transportation & Logistics
- Media & Entertainment
Work experience· 5 roles
Conducts user interviews and workshops (discovery), creates user journeys and wireframes, and delivers prototypes through versioning, testing, and iterative usability improvements. Manages design system/component creation and collaborates with developers on handoff and implementation. Adapts digital tools and ensures responsive web design, while also providing art direction for corporate/brand identities and digital/print campaigns. Tools used include Adobe CC and Figma/FigJam, with delivery support via CMS and AI-assisted workflows.
Instructor in UX/UI design for Bachelor’s to Master’s level students. Training includes Adobe XD and creation/production best practices, along with facilitation of courses, workshops, and events (including Digital Event and Com’Inside). Also served as Art Director for the marketing/communication department for the ESD and ESP schools, leading communication and visual direction efforts.
Leads UX/UI design for web/mobile and graphics. Worked on improving the Jogg.in platform through user testing and analysis, scenario and user-flow optimization, wireframes, and responsive prototypes. Updated iOS/Android design work, contributed to the design system, and created specifications. Collaborated closely with back/front-end developers through reviews and debugging sprints, while also producing marketing materials and event websites.
Education
Certifications and awards
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