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user1823128

Available to hire

I’m a Senior Concept Artist with 6+ years of experience in mobile game development, live-service content production, and art pipeline management.

About

I’m a Senior Concept Artist with 6+ years of experience in mobile game development, live-service content production, and art pipeline management. I specialize in stylized and semi-realistic casual art styles, creating concept art for environments, characters, UI assets, and promotional illustrations, while also supporting production through AI-assisted workflows and consistent visual direction.

In my roles, I’ve led and coordinated both internal and outsourced art teams across production pipelines, managed task alignment and visual quality through every development stage, and produced a high volume of promo and in-game content. I’m comfortable working in multilingual teams (English and Polish at B2+ and native Russian), and I enjoy developing production-ready visuals—from level concepts to final polished art—while ensuring narrative and stylistic consistency across large asset sets.

  • 9 years' experience
  • Joined October 2026

Industry experience

  • Gaming
  • Media & Entertainment
  • Software & Internet

Work experience· 6 roles

Senior Concept ArtistJan 2023 – Present · 3 yrs 11 mos

Led art production for a mobile visual novel project, managing both internal and outsourced art teams and coordinating the full production pipeline. Supported development of semi-realistic casual visuals including level concepts, environments, characters, props, and UI elements, ensuring consistency across stages. Produced 50+ promotional cover illustrations and supported beta testing content updates, contributing to active production schedules. Oversaw ongoing development of a casual mobile game with systems for level progression and character development, created production-ready visual content (including level concepts, environments, characters, props, and UI), and supervised the visual development process across multiple asset categories and locations. Coordinated art tasks and visual quality across internal and external teams while contributing to efficient production workflows (including AI-assisted concept ideation and manual overpainting).

Lead 2D ArtistJan 2022 – Jan 2023 · 1 yr 1 mo

Guided 2D art production across content pipelines, including stylized and semi-realistic casual assets for environments, characters, UI, and promotional materials. Coordinated internal and outsourced artists, maintained visual quality and consistency, and supported content production schedules to meet live-service cadence. Contributed to production-ready concept art and final polished illustrations optimized for mobile platforms, while collaborating cross-functionally with other teams to ensure efficient delivery.

Lead 2D Artis tJan 2022 – Jan 2023 · 1 yr 1 mo

Directed 2D concept production and supported art pipeline operations, coordinating cross-team production activities and visual consistency. Contributed to environment, character, UI asset, and promotional illustration workflows, aligning deliverables with production schedules. Collaborated with cross-functional teams to maintain stylistic consistency and improve production efficiency across all development stages, including concept ideation and production-ready final assets.

2D Concept ArtistJan 2020 – Jan 2022 · 2 yrs 1 mo
Freelance 2D Artist · FarbosJan 2019 – Jan 2020 · 1 yr 1 mo
2D Artist · FarbosJan 2017 – Jan 2020 · 3 yrs 1 mo

Education

· University of Silesia in Katowice2030 – 2026
· University of Silesia in Katowice2017 – 2020

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