SJ

Sarthak Joshi

Available to hire

I’m Sarthak Joshi, a C++ and graphics developer focused on real-time visualization and 3D rendering.

About

I’m Sarthak Joshi, a C++ and graphics developer focused on real-time visualization and 3D rendering. At Valeo, I develop ADAS parking assistance overlays using OpenGL ES—building dynamic guidance elements like guidelines, stoplines, and curbline, and rendering vehicle/trajectory views that respond in real time to live vehicle parameters.

Previously at Jio Platforms, I worked on enterprise ERP modernization with C++ backend services and REST APIs, and also built a WebGL-based 3D content-authoring prototype using Three.js (glTF/GLB workflows, LOD/frustum culling, and interactive camera controls). My projects span shader-based graphics (god rays, fBm noise) and interactive 3D museum/inspection experiences, and I enjoy turning complex math and rendering pipelines into smooth, user-friendly real-time features.

  • 3 years' experience
  • Joined October 2026

Languages

  • AmharicAdvanced
  • JavaneseAdvanced

Industry experience

  • Software & Internet
  • Computers & Electronics
  • Gaming
  • Media & Entertainment
  • Professional Services

Work experience

ADAS Graphics Developer · ValeoJul 2025 – Present · 1 yr 5 mos

Developed real-time ADAS visualization overlays for live camera-based parking assistance, including Dynamic Guideline, Stopline, Curbline, Trailer Hitch, and Trailer Assist. Implemented dynamic parking trajectory rendering using Ackermann steering geometry and updated GPU vertex/index buffers in real time from live steering and vehicle parameters. Built Trailer Assist visualization based on hitch-point geometry and turning-radius calculations to guide reverse trailer maneuvers, and implemented Trailer Hitch alignment and Curbline overlays with correct vehicle-to-camera coordinate transformations. Optimized Bowl View initialization for high-polygon vehicle assets by loading on a secondary thread, eliminating 1–2s freezes during view transitions.

3D Content Authoring Tool Developer · JioGamesJan 2024 – Jan 2025 · 1 yr 1 mo

Created a real-time 3D content-authoring prototype for an internal initiative, including object placement/transform, scene hierarchies, and camera controls in an interactive viewport. Integrated glTF/GLB asset import and applied frustum culling and LOD strategies to improve rendering scalability for larger scenes.

Software Developer · JIO Platforms LimitedJan 2023 – Jul 2025 · 2 yrs 7 mos

Built C++ backend services and REST APIs for enterprise ERP modernization using OOP, STL, and a layered service architecture for business workflows. Implemented pagination, sorting, and filtering for large datasets with MySQL query optimization and improved API payloads to enhance performance and responsiveness.

Education

Bachelor of Engineering · University of Pune2018 – 2022
Bachelor of Engineering (B.E.) · University of Pune2018 – 2022

Certifications and awards

REAL TIME RENDERING2023 – 2025
Real Time Rendering Certification2023 – 2025

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