TP

Thorge Paulsen

Available to hire

I am a 3D artist specializing in character and creature modeling and texturing for video games.

About

I am a 3D artist specializing in character and creature modeling and texturing for video games. I currently work as a Lead 3D Character Artist at Ubisoft, where I help define priorities, support team members, coordinate with stakeholders, and oversee assets delivered by internal and external teams for The Division 2.

  • 7 years' experience
  • Joined November 2026

Industry experience

  • Gaming
  • Media & Entertainment
  • Education

Work experience· 7 roles

Lead 3D Character Artist · Massive Studios (Ubisoft)Apr 2026 – Present · 8 mos

Lead 3D character artist for Tom Clancy's The Division 2 and DLC3. Responsibilities include sprint planning, defining priorities, assigning tasks, clarifying ownership, conducting one-to-one meetings, supporting the team, removing blockers, coordinating with stakeholders, monitoring deliveries, mentoring team members, and reviewing assets from internal outsource studios.

Senior 3D Character Artist · Massive Studios (Ubisoft)May 2024 – Apr 2026 · 2 yrs

Modeled and textured characters using Marvelous Designer, ZBrush, Maya, and Substance Painter for The Division 2 live game and the Battle for Brooklyn DLC. Supervised and created new characters for DLC3 and acted as the primary point of contact for the outsource team.

Mentor · Animun Creativity Advanced SchoolJan 2023 – Present · 3 yrs 11 mos

Provides online mentoring in 3D character art and related creative production skills.

3D Character Artist · PeopleCanFlyJan 2022 – Dec 2021
3D Character Artist · Massive Studios (Ubisoft)Jan 2022 – May 2024 · 2 yrs 5 mos
3D Modeler · CAE Elektronik GmbHOct 2018 – Jan 2021 · 2 yrs 4 mos
3D Character Artist (Internship) · Salero Animation StudioApr 2018 – Aug 2018 · 5 mos

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