Thorge Paulsen
I am a 3D artist specializing in character and creature modeling and texturing for video games.
About
I am a 3D artist specializing in character and creature modeling and texturing for video games. I currently work as a Lead 3D Character Artist at Ubisoft, where I help define priorities, support team members, coordinate with stakeholders, and oversee assets delivered by internal and external teams for The Division 2.
- 7 years' experience
- Joined November 2026
Industry experience
- Gaming
- Media & Entertainment
- Education
More experts in Las Palmas de Gran Canaria, Spain
Work experience· 7 roles
Lead 3D character artist for Tom Clancy's The Division 2 and DLC3. Responsibilities include sprint planning, defining priorities, assigning tasks, clarifying ownership, conducting one-to-one meetings, supporting the team, removing blockers, coordinating with stakeholders, monitoring deliveries, mentoring team members, and reviewing assets from internal outsource studios.
Modeled and textured characters using Marvelous Designer, ZBrush, Maya, and Substance Painter for The Division 2 live game and the Battle for Brooklyn DLC. Supervised and created new characters for DLC3 and acted as the primary point of contact for the outsource team.
Provides online mentoring in 3D character art and related creative production skills.
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