Lawrence Mann
Since I could pick up a pencil I have spent my life drawing characters, worlds, creatures and ideas that invite people to imagine what happens next.
About
Since I could pick up a pencil I have spent my life drawing characters, worlds, creatures and ideas that invite people to imagine what happens next. For more than twenty years I have worked as a digital artist, illustrator and creative director, moving between fantasy & science fiction art, character development, advertising, publishing, technology and visual storytelling.
What excites me most now is the chance to put that experience into a world where design, story, atmosphere and craft all matter. I love artwork that does more than look impressive. I love artwork that gives people something to build, paint, collect, play with, debate and remember.
My background has given me a broad mix of skills: digital painting, character development, visual communication, audience thinking, art direction, client handling, creative leadership and the ability to explain ideas clearly. I have worked with global companies, creative teams, publishers, technology brands and independent clients, but the thread running through all of it has always been drawing, imagination and problem solving.
- 25 years' experience
- Joined November 2026
Industry experience
- Media & Entertainment
- Education
- Professional Services
- Computers & Electronics
- Software & Internet
- Gaming
- Government
- Transportation & Logistics
- Other
- Retail
- Energy & Utilities
- Consumer Goods
- Manufacturing
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Work experience· 7 roles
Creative consulting and feedback for tech and creative teams, including beta testing, QA testing, product idea generation and development, and helping create processes for handling creative feedback. Advised Photoshop UX teams on UI changes and provided critical feedback for Dell prior to product launch. Produced presentation videos for Lenovo to help sell upcoming devices to top UK retailers. Also created audience-targeted research using a YouTube channel (with supporting social media), then used those insights to increase the value of my contributions. Included working closely with developers and creatives internationally, presenting and meeting senior leadership (including CEOs), and directly redesigning UI elements for marketing and product materials.
Beta testing, QA, product idea generation, and feedback process development across creative technology. Advises UI/UX teams and supports creative software improvements; has advised Photoshop UX changes, provided critical feedback to technology teams prior to launches, and created presentation and sales videos for device retail audiences.
Led a freelance creative cooperative for integrated advertising campaigns, online games, videos, animations, photo-shoots and live events. Sketched pitch concepts and developed branding and online visuals using Adobe Illustrator. Helped manage all aspects of running the agency and large projects, including client handling, organising media companies, billing and paying freelancers. Oversaw projects and collaborations with clients including West Yorkshire Combined Authority, Leeds Art University and Channel 4, including a viral Baywatch parody multimedia campaign with a theme song.
Education
Certifications and awards· 6
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