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Holly DePetrillo

Available to hire

I’m Holly DePetrillo, a 3D animator who focuses on character animation, facial performance cleanup, and motion capture refinement.

About

I’m Holly DePetrillo, a 3D animator who focuses on character animation, facial performance cleanup, and motion capture refinement. I work in Autodesk Maya to polish keyframes and ensure animation notes are addressed quickly so productions stay on schedule. I also bring raw performance data to life by cleaning it up and retargeting it onto high-quality rigs.

Over the past few years, I’ve contributed to AAA and cinematic projects through contract and full-time roles. I’ve supported production pipelines from tracking and retargeting (including Faceware Analyzer/Retargeter) to final approvals on multiple shots, and I enjoy creating believable movement and emotional nuance for both in-game characters and story-driven sequences.

  • 4 years' experience
  • Joined November 2026

Industry experience

  • Media & Entertainment
  • Gaming

Work experience· 4 roles

Freelance Animator - Contract · Mana Animation StudioAug 2026 – Present · 4 mos

Handled precise keyframe and motion capture cleanup animation in Autodesk Maya. Finalized and secured approval on 10+ production shots, directly supporting on-time project completion. Addressed animation supervisor feedback and notes efficiently to achieve shot approvals.

Animator - Contract · Rouge StudiosAug 2025 – Feb 2026 · 7 mos

Tracked raw footage using Faceware Analyzer and retargeted complex facial performances onto character rigs via Faceware Retargeter. Processed body motion capture cleanup and polished hand keyframe animation in Autodesk Maya for final cinematic shots on Star Wars: Zero Company. Refined performance data to meet the high visual standards expected for AAA games.

Animator · Counter punch StudiosJan 2022 – Apr 2025 · 3 yrs 4 mos

Retargeted raw performance data using Faceware and worked with FACS-based rigs to capture subtle, realistic emotional nuance. Delivered polished facial animations for cinematic sequences and in-game character interactions, including credits such as Metal Gear Solid: Snake Eater, Mortal Kombat 1, and Marvel’s Midnight Suns. Cleaned up and polished body motion capture data to ensure smooth, natural physical movement.

Animator · Brain Zoo StudiosMay 2021 – Oct 2021 · 6 mos

Education

Certificate of Completion in Animation · Animschool2022
BA in Graphic Design & Media · Southern New Hampshire University2020

Certifications and awards

Certificate of Completion in Animation (Animschool)2022 – 2026

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