user18392782
A 3D artist who creates high-quality, detailed and realistic characters for games and cinematics.
About
A 3D artist who creates high-quality, detailed and realistic characters for
games and cinematics.
Software: Maya, Zbrush, Substance Painter, Photoshop, Marvelous
Designer, Unreal Engine
Skills: - I am confident in the 3D graphics creation package (Maya) - I know the process of creating PBR textures(Albedo/Diffuse map,
Spec/Roughness/Metallic map, Ambient
Occlusion map, Height/Normal/Displacement Map) - I have the skills to create highly polygonal models - Retopology and UV scanning skills (Maya) - I have sculpting skills in Zbrush - Creating game-ready hair using cards - Creating hair and fur using X-Gen - Creating realistic clothes in Marvelous Designer - I own Arnold and V-Ray renderers
- I can work in a given style of the project, as well as contribute my vision to
the project - I have a sense of form and maintaining a silhouette, I bring projects to the
end myself, as well as a high level of self-organization and the ability to
assess the time spent on the upcoming work
- Joined November 2026
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