I’m Joan Trenchs, an audio-first game creator with 25 years of experience across AAA and casual titles, leading everything from sound design and audio direction to voice production, music supervision, recording, and implementation. I’ve worked on a wide range of platforms—consoles, mobile, and VR—bringing technical audio workflows together with creative direction to make experiences feel responsive, immersive, and consistent.
I also contribute beyond traditional audio roles: I’ve served as a level designer, helped co-develop and direct audio in smaller teams end-to-end (from programming to direction), and even published and produced full game projects as an indie developer. Alongside my production work, I build tools and pipelines (scripting and automation), explore AI-assisted audio approaches, and use my strong technical background to deliver scalable solutions—whether for adaptive music, Dolby Atmos/VR audio, or custom systems for interactive content.
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