I’m Joan Trenchs, an audio-first game creator with 25 years of experience across AAA and casual titles, leading everything from sound design and audio direction to voice production, music supervision, recording, and implementation. I’ve worked on a wide range of platforms—consoles, mobile, and VR—bringing technical audio workflows together with creative direction to make experiences feel responsive, immersive, and consistent. I also contribute beyond traditional audio roles: I’ve served as a level designer, helped co-develop and direct audio in smaller teams end-to-end (from programming to direction), and even published and produced full game projects as an indie developer. Alongside my production work, I build tools and pipelines (scripting and automation), explore AI-assisted audio approaches, and use my strong technical background to deliver scalable solutions—whether for adaptive music, Dolby Atmos/VR audio, or custom systems for interactive content.

Joan Trenchs

I’m Joan Trenchs, an audio-first game creator with 25 years of experience across AAA and casual titles, leading everything from sound design and audio direction to voice production, music supervision, recording, and implementation. I’ve worked on a wide range of platforms—consoles, mobile, and VR—bringing technical audio workflows together with creative direction to make experiences feel responsive, immersive, and consistent. I also contribute beyond traditional audio roles: I’ve served as a level designer, helped co-develop and direct audio in smaller teams end-to-end (from programming to direction), and even published and produced full game projects as an indie developer. Alongside my production work, I build tools and pipelines (scripting and automation), explore AI-assisted audio approaches, and use my strong technical background to deliver scalable solutions—whether for adaptive music, Dolby Atmos/VR audio, or custom systems for interactive content.

Available to hire

I’m Joan Trenchs, an audio-first game creator with 25 years of experience across AAA and casual titles, leading everything from sound design and audio direction to voice production, music supervision, recording, and implementation. I’ve worked on a wide range of platforms—consoles, mobile, and VR—bringing technical audio workflows together with creative direction to make experiences feel responsive, immersive, and consistent.

I also contribute beyond traditional audio roles: I’ve served as a level designer, helped co-develop and direct audio in smaller teams end-to-end (from programming to direction), and even published and produced full game projects as an indie developer. Alongside my production work, I build tools and pipelines (scripting and automation), explore AI-assisted audio approaches, and use my strong technical background to deliver scalable solutions—whether for adaptive music, Dolby Atmos/VR audio, or custom systems for interactive content.

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Experience Level

Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
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Language

Spanish; Castilian
Fluent
Catalan; Valencian
Fluent
English
Advanced
French
Beginner
German
Beginner

Work Experience

Audio Director (Lead audio and acting as Audio Director) at Ubisoft Barcelona Studio
January 1, 2000 - Present
Lead audio and acting as Audio Director across multiple original games, managing audio direction including SFX production and integration, music supervision, and voice production in collaboration with external in-house studios, freelancers, and external studios, while aligning with the direction in audio. Led audio direction for several casual games (including managing teams and licensing commercial songs) and for multiple ports, covering the full previous scope. Also had co-dev responsibilities for technically strict areas on remasters/remastered and major franchises, coordinating with external team members. Worked as co-audio designer with vehicle specialists on multiple titles and contributed to UI sound effects. In smaller teams, owned full audio implementation from programming to direction, including VR audio for a VR arcade platform with music supervision responsibilities.

Education

Master’s Degree in Digital Arts (Audio specialization) at Universitat Pompeu Fabra (UPF)
January 11, 2030 - January 1, 1999
at UPC (Computer Science studies - not completed)
January 11, 2030 - August 28, 2026
Classical Music & Composition at Conservatori of Barcelona
January 11, 2030 - January 1, 1998

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Media & Entertainment, Software & Internet