Rebeka Strapakova
I’m Rebeka Strapakova, a rigging and technical animation artist with experience across AAA games, as well as film and advertising.
About
I’m Rebeka Strapakova, a rigging and technical animation artist with experience across AAA games, as well as film and advertising. I specialize in 3D character and prop rigging, game-ready re-targeting, and setting up motion-capture-friendly rigs, with a focus on clean, production-ready assets and smooth collaboration between modeling, animation, and technical teams.
I’ve worked on multiple released titles and projects, delivering rigging solutions for characters and creatures of many shapes and sizes, and supporting pipeline tooling using Python/PyMEL to improve workflows. I enjoy building dependable systems—whether that’s custom rig tools, rig retargeting setups, or technical pipeline maintenance—so teams can animate efficiently and confidently from start to finish.
- 8 years' experience
- Joined October 2026
Industry experience
- Gaming
- Media & Entertainment
Work experience· 6 roles
Delivered 3D character and prop rigging for the upcoming theatre release “Bad Fairies”. Developed custom Maya tools to support the Layout Department workflow requirements. Tracked project progress and task status in ShotGrid, maintaining accurate project documentation and records throughout production.
Responsible for 3D character and prop rigging for the film short “Cardboard”. Acted as a point of contact between modeling and animation teams, executing tasks assigned by the Head of Art Frontier and helping ensure continuity between departments.
Delivered rigging for an AAA game title “Warhammer Age of Sigmar: Realms of Ruin”. Rigged characters and creatures of diverse shapes and sizes (bipeds, quadrupeds, ghosts), supported Maya setup and May a rig set-up tasks for game engine integration, and created/set up joint dynamics solutions. Built simulation rigs for characters and creatures in Game Engine (Cobra) and handled rig retargeting in May a and engine-ready contexts.
Education
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