Available to hire
I’m a 3D artist, animator, and Parsons School of Design graduate.
I’ve devoted my academic and professional experience to crafting uplifting and stylized characters, environments, and props that showcase the very best of digital 3D design. I strive to create cohesive worlds and visuals that spark wonder and leave a lasting impression on audiences.
Experience Level
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
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Expert
Expert
Expert
Expert
Expert
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Expert
Intermediate
Language
English
Fluent
Work Experience
3D Modeler and Animator at Turbosquid
February 20, 2023 - June 28, 2025• Operates in the program, Blender, to
efficiently model high-quality, semi
and hyper-realistic assets to scale,
with attention to clean topology
• Creates and applies PBR materials to
assets
• Skillfully UV unwraps all assets for
ease of use
• Prepares and utilizes professional
camera and lighting setups in Blender
for preview and sales purposes
• Renders full-lighting and
wireframe-view stills and animations
for advertisement
• Uses Adobe Photoshop and Adobe
After Effects to provide final color
and lighting touch-ups to digital
renders
• Manages preview pages and sales of
finalized assets
Freelance 3D Artist, Animator, and Compositor at Freelance
April 1, 2021 - June 28, 2025• Operates seamlessly between the
programs, Blender, Adobe Photoshop,
Adobe Illustrator, Adobe After Effects,
Adobe Premier, and Dragon Frame to
create high-quality, stylized works for
clients
• Conceptualizes, storyboards, and
sketches drafts based on clients’
initial ideas and specifications
• Creates both 2D and 3D animated
works in various forms, including
music videos, lyric videos, short films,
gifs, and advertisements
Guest Lecturer at Parson School of Design
October 31, 2025 - June 28, 2025• Visited and taught in
3rd year, '3D Studio' core class
• Prepared a lesson and example
workspaces to present to and inspire
students and prospective 3D artists
• Taught students about the utilization
of Blender textures, shaders,
geonodes, and various modelling
practices
• Answered various questions about
digital modelling, shading, and world
creation
3D Character Artist & Animator at Petco (Contracted under Aquent)
October 1, 2025 - October 1, 2025Modeled, rigged, and animated stylized characters, props, and environments for a high-profile seasonal campaign; created and optimized 3D assets for clean topology and real-time/render performance; rigged and posed character models for diverse scenes; textured assets to achieve a unified handcrafted aesthetic; collaborated with the creative team to align visuals with brand identity and refine scene composition and animation; followed art direction and technical guidelines; composited final sequences in After Effects with lighting, color grading, and post-production enhancements.
Guest Lecturer at Parsons School of Design (The New School)
September 1, 2024 - October 30, 2025Visited and taught in 'A Universe in Blender' elective course; showcased environments and world-building elements; taught geometry optimization for large scenes and camera/character placement within virtual environments; reviewed and critiqued student work.
Education
Bachelor of Fine Arts at Parsons School of Design at The New School
August 26, 2022 - May 13, 2025Major in Illustration
Bachelor of Fine Arts (BFA) in Illustration at Parsons School of Design
August 1, 2022 - May 1, 2025Art & Design (Coursework) at Community College of Philadelphia
August 1, 2021 - May 1, 2022Qualifications
Academic Honors - Parsons School of Design
August 26, 2022 - May 13, 2025Industry Experience
Software & Internet, Computers & Electronics, Education, Retail, Other, Media & Entertainment
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