Available to hire
I am an innovative and award-winning game designer and producer with 10+ years of experience crafting interactive experiences across mobile, AR/VR, and casino gaming platforms. I excel at leading creative teams, building content pipelines, shaping core loops, and delivering compelling live-service content through quests, events, and immersive storytelling.
I thrive on collaborating across disciplines to turn bold ideas into polished games, and I’m passionate about creating engaging player journeys, beautiful UI, and compelling 3D visuals.
Experience Level
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Work Experience
Creative Director / Senior Producer at Masquerade Media Inc
January 1, 2015 - PresentLed vision and development of mobile free-to-play games targeting the romance genre. Designed and implemented live content systems including quests, events, and seasonal campaigns. Developed production pipelines and tools to streamline quest and reward creation. Oversaw UI/UX, 3D asset creation, and game mechanics from concept to launch.
Senior Technical Artist / Game Designer at International Game Technologies (IGT)
December 31, 2015 - September 30, 2025Designed mobile apps and HTML5-based systems for gaming cabinets and ad networks. Contributed to top-performing titles like Alien and The Terminator, focusing on UI, animations, and level design. Balanced game economies and collaborated with cross-functional teams on release planning.
Senior Technical Artist / Game Designer at International Game Technologies (IGT)
December 31, 2003 - September 30, 2025Designed mobile apps and HTML5-based systems for gaming cabinets and ad networks. Contributed to top-performing titles like Alien and The Terminator, focusing on UI, animations, and level design. Balanced game economies and collaborated with cross-functional teams on release planning.
Game Designer IIIB at Bally Technologies
December 31, 2012 - September 30, 2025Developed and optimized core loop gameplay for high-performance video slot products. Produced seasonal and event-based content for international gaming markets. Pioneered visual and animation systems across multiple product lines.
Video Design Animator at Sierra Design Group
December 31, 2005 - September 30, 2025Created original Class 2 and Lottery game titles with focus on quest structure and user engagement.
Game Designer / 3D Artist – VR & Interactive Projects at Disney Quest / Millennium Rush, Gamelet, Silicon Gaming
December 31, 2000 - September 30, 2025Developed VR game Ride the Comix with real-time sword-fighting mechanics. Created 3D assets and environments for interactive theme park and racing games.
Education
MFA – Computer Art at School of Visual Arts, NYC
January 11, 2030 - September 30, 2025BFA – Illustration at School of Visual Arts, NYC
January 11, 2030 - September 30, 2025Qualifications
Certified Demo Artist – Alias Wavefront (Maya Software)
January 11, 2030 - September 30, 2025Industry Experience
Gaming, Media & Entertainment, Software & Internet
Experience Level
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
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