Hi, I'm Phil Straka, a senior video game content, technical, and experience designer with 15 years of professional experience. I specialize in creating engaging and high-quality content for various platforms, with a strong focus on Unity development and live content optimization based on player data. I love bridging the gap between creative design and technical engineering to deliver enjoyable player experiences. Throughout my career, I've worked on popular titles like Cookie Jam and Ascension, developing gameplay systems, managing content pipelines, and improving user onboarding to boost retention. I'm passionate about collaborating across teams, rapid prototyping, and continuously refining games to keep players engaged and having fun.

Phil Straka

Hi, I'm Phil Straka, a senior video game content, technical, and experience designer with 15 years of professional experience. I specialize in creating engaging and high-quality content for various platforms, with a strong focus on Unity development and live content optimization based on player data. I love bridging the gap between creative design and technical engineering to deliver enjoyable player experiences. Throughout my career, I've worked on popular titles like Cookie Jam and Ascension, developing gameplay systems, managing content pipelines, and improving user onboarding to boost retention. I'm passionate about collaborating across teams, rapid prototyping, and continuously refining games to keep players engaged and having fun.

Available to hire

Hi, I’m Phil Straka, a senior video game content, technical, and experience designer with 15 years of professional experience. I specialize in creating engaging and high-quality content for various platforms, with a strong focus on Unity development and live content optimization based on player data. I love bridging the gap between creative design and technical engineering to deliver enjoyable player experiences.

Throughout my career, I’ve worked on popular titles like Cookie Jam and Ascension, developing gameplay systems, managing content pipelines, and improving user onboarding to boost retention. I’m passionate about collaborating across teams, rapid prototyping, and continuously refining games to keep players engaged and having fun.

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