Mitch Phillips 3D Designer Portfolio: _Website not available. Sign in: https://www.twine.net/signup_ Contact: _Email not available. Sign in: https://www.twine.net/signup_ |_Phone details not available. Sign in: https://www.twine.net/signup_ | Rochester, New York, USA Employment History 3D Architectural Visualization Artist - Atlas Bay VR Jan `23 - Present Developed photorealistic 3D renders of interior and exterior spaces for ArchViz Translated floor plans, elevations, and schedules into 3D assets with precise scale Collaborated with project managers and senior artists to ensure project success 3D Environment Artist Intern - Dinobyte Softworks Jul `22 - Oct `22 Oversaw creation 3D environment models, textures, and materials Navigated optimization of 3D and 2D assets for real-time game engine applications Spearheaded implementation of game assets with level designers and developers Classroom Assistant - Rochester Institute of Technology Jan `22 - May `22 Supervised educational support for 3D art and game design students Evaluated organizational workflows in the form of documents and spreadsheets Cultivated 3D asset libraries for training simulations used in the NASA X-Hab Challenge Production Assistant - Workinman Interactive Sep `16 - Nov `21 Coordinated troubleshooting and quality assurance testing of video games Managed editorials and marketing for company website and social media Directed sound design and editing for voice output and sound effects Technical Skills 3D Modeling, 3D Sculpting, 3D Materials, 3D Lighting, UV Mapping, Physically Based Rendering, Real-Time Rendering, Texture Baking, Software Experience Autodesk Maya, Unreal Engine, Substance Designer, Substance Painter, Photoshop, Illustrator, Speedtree, 3ds Max, V-Ray, Marmoset Toolbag, After Effects, Davinci Resolve, Sourcetree Educational History Rochester Institute of Technology Aug `19 - May `22 Bachelors of Fine Arts: 3D Digital Design Monroe Community College Aug `17 - May `19 Associates of Applied Sciences: Graphic Design

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Mitch Phillips 3D Designer Portfolio: _Website not available. Sign in: https://www.twine.net/signup_ Contact: _Email not available. Sign in: https://www.twine.net/signup_ |_Phone details not available. Sign in: https://www.twine.net/signup_ | Rochester, New York, USA Employment History 3D Architectural Visualization Artist - Atlas Bay VR Jan `23 - Present Developed photorealistic 3D renders of interior and exterior spaces for ArchViz Translated floor plans, elevations, and schedules into 3D assets with precise scale Collaborated with project managers and senior artists to ensure project success 3D Environment Artist Intern - Dinobyte Softworks Jul `22 - Oct `22 Oversaw creation 3D environment models, textures, and materials Navigated optimization of 3D and 2D assets for real-time game engine applications Spearheaded implementation of game assets with level designers and developers Classroom Assistant - Rochester Institute of Technology Jan `22 - May `22 Supervised educational support for 3D art and game design students Evaluated organizational workflows in the form of documents and spreadsheets Cultivated 3D asset libraries for training simulations used in the NASA X-Hab Challenge Production Assistant - Workinman Interactive Sep `16 - Nov `21 Coordinated troubleshooting and quality assurance testing of video games Managed editorials and marketing for company website and social media Directed sound design and editing for voice output and sound effects Technical Skills 3D Modeling, 3D Sculpting, 3D Materials, 3D Lighting, UV Mapping, Physically Based Rendering, Real-Time Rendering, Texture Baking, Software Experience Autodesk Maya, Unreal Engine, Substance Designer, Substance Painter, Photoshop, Illustrator, Speedtree, 3ds Max, V-Ray, Marmoset Toolbag, After Effects, Davinci Resolve, Sourcetree Educational History Rochester Institute of Technology Aug `19 - May `22 Bachelors of Fine Arts: 3D Digital Design Monroe Community College Aug `17 - May `19 Associates of Applied Sciences: Graphic Design

Available to hire

Mitch Phillips
3D Designer
Portfolio: Website not available. Sign in: https://www.twine.net/signup
Contact: Email not available. Sign in: https://www.twine.net/signup |Phone details not available. Sign in: https://www.twine.net/signup | Rochester, New York, USA

Employment History
3D Architectural Visualization Artist - Atlas Bay VR Jan `23 - Present
Developed photorealistic 3D renders of interior and exterior spaces for ArchViz
Translated floor plans, elevations, and schedules into 3D assets with precise scale
Collaborated with project managers and senior artists to ensure project success

3D Environment Artist Intern - Dinobyte Softworks Jul 22 - Oct22
Oversaw creation 3D environment models, textures, and materials
Navigated optimization of 3D and 2D assets for real-time game engine applications
Spearheaded implementation of game assets with level designers and developers

Classroom Assistant - Rochester Institute of Technology Jan 22 - May22
Supervised educational support for 3D art and game design students
Evaluated organizational workflows in the form of documents and spreadsheets
Cultivated 3D asset libraries for training simulations used in the NASA X-Hab Challenge

Production Assistant - Workinman Interactive Sep 16 - Nov21
Coordinated troubleshooting and quality assurance testing of video games
Managed editorials and marketing for company website and social media
Directed sound design and editing for voice output and sound effects

Technical Skills
3D Modeling, 3D Sculpting, 3D Materials, 3D Lighting, UV Mapping, Physically Based Rendering, Real-Time Rendering, Texture Baking,

Software Experience
Autodesk Maya, Unreal Engine, Substance Designer, Substance Painter, Photoshop, Illustrator, Speedtree, 3ds Max, V-Ray, Marmoset Toolbag, After Effects, Davinci Resolve, Sourcetree

Educational History
Rochester Institute of Technology Aug 19 - May22
Bachelors of Fine Arts: 3D Digital Design

Monroe Community College Aug 17 - May19
Associates of Applied Sciences: Graphic Design

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Work Experience

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Education

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Qualifications

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