I am a highly skilled and collaborative game designer with expertise in 3D modeling, C#, Lua, and Unity. I focus on creating innovative game environments and mechanics while fostering strong teamwork. I excel at handling tasks and deadlines in team-based settings, communicating effectively with stakeholders, and iterating on ideas to deliver polished experiences.

Vinh Pham

I am a highly skilled and collaborative game designer with expertise in 3D modeling, C#, Lua, and Unity. I focus on creating innovative game environments and mechanics while fostering strong teamwork. I excel at handling tasks and deadlines in team-based settings, communicating effectively with stakeholders, and iterating on ideas to deliver polished experiences.

Available to hire

I am a highly skilled and collaborative game designer with expertise in 3D modeling, C#, Lua, and Unity. I focus on creating innovative game environments and mechanics while fostering strong teamwork.

I excel at handling tasks and deadlines in team-based settings, communicating effectively with stakeholders, and iterating on ideas to deliver polished experiences.

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Experience Level

Expert
Expert
Expert
Expert
Expert
Expert
Expert

Language

English
Intermediate

Work Experience

3D Modeler at Chico State
January 29, 2024 - May 16, 2024
Collaborated with a cross-disciplinary team from three academic programs to develop an educational earthquake simulation game for the U.S. Geological Survey, enhancing disaster awareness Designed low-poly props, buildings, and vehicles, incorporating feedback from producers to improve visual quality and usability through iterative refinement Partnered with the level designer to integrate models seamlessly, ensuring smooth gameplay and consistent player experience
Lead Programmer at Chico State
October 14, 2025 - December 20, 2024
Accomplished co-developing a casino-themed prototype with a team of four as measured by demonstrating adaptability and iterative development, by using Agile Development methodology Accomplished programming car mechanics, power-ups, and abilities as measured by ensuring functional and engaging gameplay, by delivering car mechanics, ability and a powerup. Accomplished coordinating closely with team programmers as measured by fostering and improving collaboration and reducing conflicts, by achieving deadlines and uphold standards.
3D Artist/ Animator/ Programmer at Chico State
January 20, 2025 - May 15, 2025
Accomplished contributing as 3D artist and animator in a 6-member team to build a roguelike game, as measured by supporting both design and technical needs. Accomplished modeling and animating the player character and four distinct enemy types, as measured by enhancing combat variety and visual storytelling Accomplished integrating animations directly into the Unity engine, as measured by ensuring polished transitions and smooth gameplay
3D Modeler/ Producer/ Sound Designer at Chico State
January 20, 2025 - May 14, 2025
Co-developed and published a factory mobile game as part of a collaborative team using Agile Development and 7 Sprints. Created 3D models for factory modules performed key visual design, including the UI, Game Icon, and Title. Managed task delegation, assigning and tracking over 150 tasks among my team to ensure efficiency and flow.

Education

Bachelor of Science in Computer Animation and Game Development at Chico State University
January 1, 2022 - May 1, 2025

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Software & Internet, Media & Entertainment