Ron O'Hara
I'm a seasoned game development engineer with 26+ years shipping AAA titles and building high-performance engines across PC, consoles, and mobile.
About
I’m a seasoned game development engineer with 26+ years shipping AAA titles and building high-performance engines across PC, consoles, and mobile. I specialize in performance optimization and graphics rendering, and I love turning complex problems into robust, maintainable systems.
Throughout my career I’ve led cross-disciplinary teams, designed build pipelines, and mentored engineers to grow their skills. I enjoy collaborating to ship polished experiences while pushing the boundaries of what’s possible on new platforms.
- 25 years' experience
- Joined May 2025
Skills· 40
Unity
C++
Unity 3D- Adobe After Effects
Adobe Premiere Pro
C#
3ds Max
Python
JavaScript
Java
AWS
Adobe Illustrator
Adobe Photoshop- Assembly
Azure
Docker
Node.js
Pro Tools
Adobe InDesign- Lua
Jira
TypeScript
Autodesk Maya
Blender- SQL
TensorFlow
PyTorch- V-Ray
PostgreSQL
MySQL
Kubernetes
Express- Autodesk Fusion 360
- MongoDB
- Redis
- ShotGrid
- Google Cloud
Django- Deadline
.NET
Industry experience
- Gaming
- Software & Internet
- Media & Entertainment
More experts in Las Vegas, United States
Work experience· 22 roles
Enhanced performance and rendering for D&D Project Sigil on both client and server sides. Led mobile version planning and early architecture design.
Designed and implemented a custom build pipeline and CI workflow (Jenkins). Built and integrated custom Unreal Engine tooling, synchronized with Unreal Engine, and managed Unreal Trace Server; focused on performance optimization and tooling.
Transformers VR: Invasion of the Decepticons; Multiplayer skeleton synchronization; Rendering optimization; Sequencer synchronization across multiple VR clients
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