Hi, I'm Otis Miller. I'm a passionate and results-driven Game Designer with over 8 years of experience working in both studio and indie environments. I specialize in systems and level design, production, and programming using Unity and C#. I love creating high-quality gameplay experiences and have a strong track record of managing cross-functional teams and shipping successful titles on Steam. When I'm not designing games, I enjoy teaching and public speaking, which have helped me develop excellent communication skills. I'm always excited by new challenges and opportunities to innovate in game design and development.

Otis Miller

Hi, I'm Otis Miller. I'm a passionate and results-driven Game Designer with over 8 years of experience working in both studio and indie environments. I specialize in systems and level design, production, and programming using Unity and C#. I love creating high-quality gameplay experiences and have a strong track record of managing cross-functional teams and shipping successful titles on Steam. When I'm not designing games, I enjoy teaching and public speaking, which have helped me develop excellent communication skills. I'm always excited by new challenges and opportunities to innovate in game design and development.

Available to hire

Hi, I’m Otis Miller. I’m a passionate and results-driven Game Designer with over 8 years of experience working in both studio and indie environments. I specialize in systems and level design, production, and programming using Unity and C#. I love creating high-quality gameplay experiences and have a strong track record of managing cross-functional teams and shipping successful titles on Steam.

When I’m not designing games, I enjoy teaching and public speaking, which have helped me develop excellent communication skills. I’m always excited by new challenges and opportunities to innovate in game design and development.

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Experience Level

Expert
Expert
Expert
Expert

Language

English
Fluent
Spanish; Castilian
Intermediate

Work Experience

Game Designer at Jagex – RuneScape
January 1, 2023 - January 1, 2025
Designed core systems and content for major updates including Havenhythe (Area Expansion) and Leagues. Collaborated with monetization and live ops teams to enhance player engagement and retention. Contributed to cross-disciplinary planning and stakeholder communication.
Game Designer / Indie Developer at Fire Cycle Games
January 1, 2016 - January 1, 2023
Designed, developed, and shipped 5+ commercial titles including Interrogation Simulator (98% Steam rating). Led production pipelines, balancing scope and budget for solo development. Created marketing assets, trailers, and devlogs to support launches.
English Teacher (TEFL) at Various – Spain
January 1, 2010 - January 1, 2016
Delivered high-level business English training to clients including KPMG, NATO, and Freshfields.

Education

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Qualifications

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Industry Experience

Gaming, Software & Internet, Education, Media & Entertainment