Hi, I’m Matthew Griffin, a passionate Technical Artist with over four years of experience working on AAA projects at Ubisoft Reflections. I specialize in rigging and skinning characters, scripting tools to speed up pipelines, and collaborating across teams to optimize and enhance workflows. With a strong background in games programming and hands-on experience with engines and multiple scripting languages, I thrive in sprint-based environments and love sharing knowledge with my colleagues.
I’m enthusiastic about continuing my journey in the games industry and looking forward to new opportunities where I can bring creativity, technical expertise, and teamwork to exciting projects.
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