I am a passionate and versatile music producer, sound engineer, and composer with over a decade of experience across different music and audio fields. I specialize in both artistic and technical aspects of sound, from full-cycle music production to post-production for film, games, and multimedia. I’m currently looking to join a creative and dynamic team where I can contribute with my skills and continue to grow professionally.
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Composed and produced original music themes for the fantasy game prototype The Tale of Lancelot. The soundtrack includes menu, battle, and ambient exploration themes—crafted to reflect the medieval tone and emotional arc of the game. All tracks were created using virtual instruments and tailored for dynamic game integration.
Designed an acoustic treatment plan for two rooms at Score Draw Studios in Belfast: a mixing room and a voice recording booth. The project involved analyzing room dimensions and materials, identifying acoustic issues, and proposing customized solutions for absorption, diffusion, and isolation using REW measurements and 3D modeling tools. The goal was to optimize sound quality for professional audio production and post-production work.
Composed, produced, and recorded an original orchestral theme tailored for a commercial/advertisement. All virtual instruments were performed and programmed by me, creating a cinematic arrangement that enhances the emotional impact of the visual content and supports the brand’s message through music.
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