I am a traditional frame-by-frame action animator with a passion for creating visually impactful scenes. My preferred tools include Krita, TVPaint, Toon Boom, and Blender. I specialize in character design and animation, bringing characters to life with dynamic illustrations and animations that captivate players. Currently, I am working on an anime-style fighting videogame where I design and animate every character, also illustrating their personalities through splash art to engage players. I'm eager to push my skills to the limit and take on exciting animation projects.

Daniel De La Paz

I am a traditional frame-by-frame action animator with a passion for creating visually impactful scenes. My preferred tools include Krita, TVPaint, Toon Boom, and Blender. I specialize in character design and animation, bringing characters to life with dynamic illustrations and animations that captivate players. Currently, I am working on an anime-style fighting videogame where I design and animate every character, also illustrating their personalities through splash art to engage players. I'm eager to push my skills to the limit and take on exciting animation projects.

Available to hire

I am a traditional frame-by-frame action animator with a passion for creating visually impactful scenes. My preferred tools include Krita, TVPaint, Toon Boom, and Blender. I specialize in character design and animation, bringing characters to life with dynamic illustrations and animations that captivate players.

Currently, I am working on an anime-style fighting videogame where I design and animate every character, also illustrating their personalities through splash art to engage players. I’m eager to push my skills to the limit and take on exciting animation projects.

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Language

English
Advanced
Spanish; Castilian
Advanced

Work Experience

Character Designer and Illustrator at Undisclosed Anime Fighting Videogame Project
January 11, 2030 - January 11, 2030
In charge of designing and animating every character in an anime-style fighting game inspired by Arc System Works. Responsibilities include character design, illustrating character personality with dynamism in single images (splash art), and creating anime cinematic sequences for the game to engage players.
Character Designer and Illustrator at Anime Fighting Videogame
January 11, 2030 - January 11, 2030
Responsible for designing and animating every character in an anime fighting game inspired by the style of Arc System Works. Actively designing characters and illustrating their personalities dynamically through splash art to engage players and enhance gameplay experience.

Education

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Qualifications

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Industry Experience

Media & Entertainment, Gaming, Software & Internet
    uniE608 Sakuga Animations
    sakuga frame-by-frame anime videoeditor filmdirector video animator
    uniE608 Sakuga Animations
    animator sakuga filmdirector videoeditor