I am a VFX animator with over 5 years of experience specializing in creature animation, realistic motion, and cinematic storytelling for high-end films, OTT platforms, and immersive media. Skilled in Maya, Blender, motion capture workflows, and AI-enhanced animation tools, I have a proven track record of delivering polished, lifelike performances under tight deadlines in collaborative pipelines across major projects like Kraven the Hunter, Stree 2, Leo, and Halo Season 2.
My expertise spans realistic body mechanics, cloth dynamics, facial animation, and creature animation (both realistic and fantasy), combined with technical proficiencies in mocap retargeting, shot-based workflows for film and TV, and cross-department collaboration. I am passionate about contributing to notable productions yet to be released and continuously advancing my animation craft with cutting-edge tools and techniques.
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