I am an Ingeniero en Diseño de Entretenimiento Digital specialized in 3D art, with experience in modeling, texturing, and asset development for video games, animation, and interactive projects. I have worked both as a freelancer and in production teams, contributing to the success of multiple projects. I have advanced skills in tools like Blender, ZBrush, Substance Painter, and the Adobe suite.
My focus is on creating high-quality environments and props, combining technical precision and artistic creativity. Throughout my career, I have strengthened skills such as problem-solving, adaptability, teamwork, and tolerance to frustration. I am motivated by continuous learning and the pursuit of innovative solutions to enrich the visual experience of every project.
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