I’m a 3D artist with a strong focus on precision, realism and immersive visual quality. What makes me stand out is my attention to detail, my consistency in delivering clean and professional results, and my ability to adapt my skills across different industries. At CAE I co-developed 3D virtual cockpits for VR flight simulators, modeling complex aircraft interiors using Blender and 3ds Max. I also trained new team members, helping them integrate into the workflow smoothly. After relocating to the Netherlands I joined Bluetea to create game-ready assets for VR-based learning environments in Unity. Most recently at Online Multi Stores I produced photorealistic renders of high-end lighting products from modeling and texturing to lighting and post-production. I’m often described as precise, patient, creative, and proactive, qualities that shape the way I work and collaborate on every project.
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I was responsible for creating the product showcase, which included texturing and lighting the products. While most models were provided by suppliers, there were occasions when certain components were missing, requiring me to model them myself. The final images were refined in Photoshop by one of my previous colleagues.
Back in 2019-2022, I worked at CAE, where my role involved modeling cockpits for various aircraft for VR training. Unfortunately, when I left the company, I was unable to take any videos or images of the projects from the parts I made, as they had not yet been released by the client. In this video, the full 3D aircraft is now showcased and I contributed to a few of the cockpit panels, though I don’t recall exactly which ones.
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