I’m a 3D artist with a strong focus on precision, realism and immersive visual quality. What makes me stand out is my attention to detail, my consistency in delivering clean and professional results, and my ability to adapt my skills across different industries. At CAE I co-developed 3D virtual cockpits for VR flight simulators, modeling complex aircraft interiors using Blender and 3ds Max. I also trained new team members, helping them integrate into the workflow smoothly. After relocating to the Netherlands I joined Bluetea to create game-ready assets for VR-based learning environments in Unity. Most recently at Online Multi Stores I produced photorealistic renders of high-end lighting products from modeling and texturing to lighting and post-production. I’m often described as precise, patient, creative, and proactive, qualities that shape the way I work and collaborate on every project.

Marianne Leonard-Cannon

I’m a 3D artist with a strong focus on precision, realism and immersive visual quality. What makes me stand out is my attention to detail, my consistency in delivering clean and professional results, and my ability to adapt my skills across different industries. At CAE I co-developed 3D virtual cockpits for VR flight simulators, modeling complex aircraft interiors using Blender and 3ds Max. I also trained new team members, helping them integrate into the workflow smoothly. After relocating to the Netherlands I joined Bluetea to create game-ready assets for VR-based learning environments in Unity. Most recently at Online Multi Stores I produced photorealistic renders of high-end lighting products from modeling and texturing to lighting and post-production. I’m often described as precise, patient, creative, and proactive, qualities that shape the way I work and collaborate on every project.

Available to hire

I’m a 3D artist with a strong focus on precision, realism and immersive visual quality. What makes me stand out is my attention to detail, my consistency in delivering clean and professional results, and my ability to adapt my skills across different industries. At CAE I co-developed 3D virtual cockpits for VR flight simulators, modeling complex aircraft interiors using Blender and 3ds Max. I also trained new team members, helping them integrate into the workflow smoothly. After relocating to the Netherlands I joined Bluetea to create game-ready assets for VR-based learning environments in Unity. Most recently at Online Multi Stores I produced photorealistic renders of high-end lighting products from modeling and texturing to lighting and post-production. I’m often described as precise, patient, creative, and proactive, qualities that shape the way I work and collaborate on every project.

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Language

French
Fluent
English
Advanced
Dutch
Beginner

Work Experience

3D Graphic Designer at Online Multi Stores
March 1, 2024 - December 31, 2024
Modeling, texturing, and lighting 3D products, delivering high-quality 3D product renders with photorealistic postproduction results.
3D Artist at BlueTea B.V.
January 1, 2023 - January 31, 2024
3D asset modeling for VR environments and integrating 3D models into Unity.
3D Generalist at Canadian Aviation Electronics
June 1, 2019 - July 31, 2022
Modeling panels for virtual cockpits, development of active schematic in 3D, and virtual conception of the Airbus C295.
Layout Artist at Studio Rayon Fx
April 1, 2018 - August 31, 2018
Animation of camera and props for the series "Strip the cosmos" and "Unearthed 3".

Education

DEC at Cégep du Vieux Montréal
August 1, 2013 - May 31, 2017

Qualifications

Technique of 3D animation and computer generated imagery
August 1, 2013 - May 31, 2017

Industry Experience

Media & Entertainment, Gaming, Computers & Electronics, Retail
    paper Intoled - Lights

    I was responsible for creating the product showcase, which included texturing and lighting the products. While most models were provided by suppliers, there were occasions when certain components were missing, requiring me to model them myself. The final images were refined in Photoshop by one of my previous colleagues.

    https://www.twine.net/signin

    paper CAE VR Aviation

    Back in 2019-2022, I worked at CAE, where my role involved modeling cockpits for various aircraft for VR training. Unfortunately, when I left the company, I was unable to take any videos or images of the projects from the parts I made, as they had not yet been released by the client. In this video, the full 3D aircraft is now showcased and I contributed to a few of the cockpit panels, though I don’t recall exactly which ones.

    https://www.twine.net/signin

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