Hi, I'm Michael Odukoya, a creative and detail-oriented Game Designer who loves crafting engaging and immersive gameplay experiences. I specialize in designing core mechanics, balancing systems, and building intuitive user interactions. With solid experience in Unity 3D, level design, and rapid prototyping, I enjoy refining gameplay through playtesting and analytics to deliver innovative, player-centric solutions. I collaborate closely with developers, artists, animators, and producers to ensure that all aspects of the game align well with the narrative and UI. Staying ahead of industry trends is important to me, as it helps me propose fresh ideas and features that resonate with players. I'm passionate about making games that not only entertain but also improve user retention and engagement.

Michael Odukoya

Hi, I'm Michael Odukoya, a creative and detail-oriented Game Designer who loves crafting engaging and immersive gameplay experiences. I specialize in designing core mechanics, balancing systems, and building intuitive user interactions. With solid experience in Unity 3D, level design, and rapid prototyping, I enjoy refining gameplay through playtesting and analytics to deliver innovative, player-centric solutions. I collaborate closely with developers, artists, animators, and producers to ensure that all aspects of the game align well with the narrative and UI. Staying ahead of industry trends is important to me, as it helps me propose fresh ideas and features that resonate with players. I'm passionate about making games that not only entertain but also improve user retention and engagement.

Available to hire

Hi, I’m Michael Odukoya, a creative and detail-oriented Game Designer who loves crafting engaging and immersive gameplay experiences. I specialize in designing core mechanics, balancing systems, and building intuitive user interactions. With solid experience in Unity 3D, level design, and rapid prototyping, I enjoy refining gameplay through playtesting and analytics to deliver innovative, player-centric solutions.

I collaborate closely with developers, artists, animators, and producers to ensure that all aspects of the game align well with the narrative and UI. Staying ahead of industry trends is important to me, as it helps me propose fresh ideas and features that resonate with players. I’m passionate about making games that not only entertain but also improve user retention and engagement.

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Experience Level

Expert
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
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Language

English
Fluent
German
Intermediate

Work Experience

MID-SENIOR GAME DESIGNER at Cloudrizon GmbH
January 1, 2023 - January 31, 2025
Designed core gameplay mechanics, systems, and user interactions including maintaining detailed Game Design Documents, wireframes, and flowcharts. Collaborated with cross-disciplinary teams like developers, artists, animators, UI/UX designers, and producers. Prototyped gameplay features using Unity 3D, balanced game systems such as level progression, combat, and AI behavior. Created and implemented levels, missions, and scenarios for rewarding player experiences. Conducted playtesting sessions to collect feedback and refined gameplay to improve user retention. Maintained consistency and narrative coherence across gameplay and UI, researched industry trends and competitor games for innovative design, handled user research through interviews, surveys, and usability testing, and managed release planning, updates, changelogs, and app store readiness. Led agile ceremonies with cross-functional teams and supported marketing by assisting product launches, growth strategies, and campaigns.
Mid-Senior Game Designer at Cloudrizon GmbH
January 1, 2023 - January 31, 2025
Designed core gameplay mechanics, systems, and user interactions. Created and maintained detailed Game Design Documents, wireframes, flowcharts to guide development. Collaborated closely with developers, artists, animators, UI/UX designers, and producers to translate vision into playable features. Prototyped gameplay features using Unity 3D through iteration. Balanced and fine-tuned game systems (level progression, combat, AI behavior) to ensure player engagement and challenge. Designed and implemented levels, missions, or scenarios to provide rewarding player experiences. Conducted playtesting sessions, gathered player feedback to refine gameplay and improve user retention. Ensured consistency and narrative coherence across gameplay and UI elements, supporting story and worldbuilding. Stayed current with industry trends, player behaviors, and competitor games to make innovative design choices. Conducted competitive and market analyses to identify gaps and opportunities, and user resea
GAME DESIGNER at Uneqsum GmbH
January 1, 2022 - December 31, 2022
Designed engaging game concepts, mechanics, storylines, and characters. Developed core gameplay systems and user interactions. Created detailed Game Design Documents, wireframes, and flowcharts. Balanced gameplay loops for fun, challenge, and replayability. Produced social content for marketing and community engagement such as Discord. Coordinated with UI/UX designers on interactive game interfaces. Designed logos, icons, and 2D/3D assets. Integrated AI features and character animations. Conducted user and market research, managed third-party plugin integration and Google Cloud APIs. Led playtesting efforts and implemented gameplay improvements.
GAME DESIGNER (CONTRACT) at WellYou Fitness
May 1, 2021 - December 31, 2021
Built interactive game levels and simulation environments focusing on exploration, challenge, and narrative immersion. Translated gameplay and story goals into visual layouts and scenarios. Collaborated with design, art, and engineering teams to optimize visual and player flow for performance. Developed simulation systems including AI and physics interactions. Created modular and reusable level components for accelerated iteration.
Game Designer (Contract) at Wellyou
May 1, 2021 - December 31, 2021
Contract role focusing on game design tasks including core gameplay development, system balancing, playtesting, and documentation to support project goals and ensure high quality gameplay experiences.
Game Designer at Uneqsum GmbH
January 1, 2021 - December 31, 2022
Designed engaging game concepts, mechanics, storylines, characters, and progression systems aligned with project goals and target audience. Developed core gameplay mechanics, systems, and user interactions. Created and maintained detailed Game Design Documents, wireframes, flowcharts. Created and balanced core gameplay loops, systems, and player interactions to ensure fun, challenge, and replayability. Created Social content for game marketing and managed Discord communication channel for social engagement. Liaised with UI/UX designers for interactive game UI. Designed game logos, icons, and 2D/3D asset creation. Integrated AI and character animation. Conducted user and market research. Oversaw external plug-in integration and Google Cloud API administration. Conducted playtesting to refine gameplay. Designed and built interactive game levels and simulation environments promoting exploration and narrative immersion. Translated gameplay and story goals into visual layouts and gameplay s

Education

Bachelor of Game Design at University of Applied Science Europe Berlin, Germany
January 1, 2015 - December 31, 2018
Bachelor of Game Design at University of Applied Sciences Europe
January 1, 2020 - December 31, 2023
Bachelor of Computer Science at University of Benin
January 1, 2015 - December 31, 2019

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Software & Internet, Media & Entertainment, Education, Non-Profit Organization

Experience Level

Expert
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
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