Xiaowei (Victor) Qian

Available to hire

Language

Work Experience

Frontend Engineer at 28 Ducks
October 1, 2024 - Present
Working on my new indie game; responsible for Steam presence, Unity-based development, and ongoing production.
Senior Game Developer at Struckd
February 1, 2022 - September 9, 2025
Developed mobile esport game prototypes; contributed to gameplay systems and overall product direction for Struckd Legendary Play.
Senior Game Developer at Struckd
February 1, 2022 - September 9, 2025
Worked on Struckd Legendary Play; contributed to gameplay prototyping and ongoing updates for a mobile title.
Frontend Engineer at Popcore
October 1, 2021 - September 9, 2025
Frontend engineer; worked on Struckd Legendary Play; Berlin. Led frontend efforts for indie/mobile titles and contributed to prototyping and feature work.
Senior Game Developer at Popcore
October 1, 2021 - September 9, 2025
Built a prototype for a mobile esports game; developed several hyper-casual games; contributed to product direction and implementation.
Senior Game Developer at Popcore
October 1, 2021 - September 9, 2025
Developed over 10 prototypes independently; notable title PressToPush became one of the best-performing games with millions of downloads; responsible for maintaining and updating the company’s most significant hits, including Parking Jam and PlayTime; provided guidance to other developers, enhancing their understanding of the Unity rendering system and shader-related knowledge.
Independent / Self-Employed Game Developer at Self-Employed
February 1, 2020 - September 9, 2025
Independently developed two mobile games: GrumpyTrump (9 days hype window; ~50k organic downloads; 4.2 avg rating) and Crossy Space (~300k organic downloads; 4.3 avg rating). Implemented skin unlocks, leaderboards, IAP, social sharing, and rewarded ads; notable lifecycle challenges with API changes and platform removals.
Solo Game Developer at Self-Employed
February 1, 2020 - September 9, 2025
Developed multiple PC games as an independent developer; designed and implemented core gameplay systems.
Technical Artist at Virtuos
October 1, 2018 - September 9, 2025
Created CG shaders and post effects for Lords of the Rings: LCG; built art tools for Unity 3D; facilitated art integration with development teams.
Game Developer (Freelance / Self-Employed) at Self-Employed
November 8, 2016 - September 9, 2025
Independent mobile game development: GrumpyTrump (created in 9 days for the 2016 US election; ~50,000 organic downloads; average review score 4.2) and Crossy Space as an effort to replicate Crossy Road's success.
Game Designer at Ubisoft
February 1, 2015 - September 9, 2025
AI/Weapon/UI/UX design for Borderlands Online; contributed to mobile project design and tooling; supported art and development teams.
Game Designer at Ubisoft
February 1, 2015 - September 9, 2025
Solely created the prototype for Trolls CPF, a project tied to a movie title; used the prototype for play-testing while the full game was in pre-production.
Game Designer / AI / UI/UX at 2K Games / Tencent
August 1, 2012 - September 9, 2025
Operated WARFACE in China with Tencent; designed gameplay systems, AI/wpn/UI/UX considerations for the mobile project.
Senior Game Designer at Gameloft (Shanghai)
June 1, 2011 - September 9, 2025
Built a prototype for a mobile top-down shooter; contributed to game design and level concepts for mobile title development.

Education

Computer Science at Shanghai Technical Institute of Electronics & Information
January 1, 2010 - January 1, 2017
Computer Science at Shanghai Technical Institute of Electronics & Information
January 1, 2010 - January 1, 2017
Bachelor of Science in Computer Science at Shanghai Technical Institute of Electronics & Information
January 1, 2010 - January 1, 2017

Qualifications

Bachelor of Science in Computer Science
January 1, 2010 - January 1, 2017

Industry Experience

Gaming, Software & Internet, Media & Entertainment