Available to hire
I’m a hard-working designer who’s passionate about making games and have experience with all facets of the development pipeline and working on a team. I specialize in level and mechanical design, always bringing creative ideas to the table. I enjoy collaborating with developers and artists to create engaging and balanced gameplay experiences.
Currently, I work as a Game Designer and Level Designer, where I’ve designed numerous attacks, player classes, and original levels. I take pride in thorough playtesting and iteration based on feedback, always aiming to polish and enhance the game experience.
Experience Level
Language
English
Fluent
Work Experience
Game Designer at Impact Gameworks
October 1, 2022 - June 4, 2024Designed 100+ unique enemy and boss attacks, and oversaw implementation and playtesting of new abilities. Created 7 player classes with unique abilities and playstyles. Collaborated with lead developers on game balance, wrote over 100 in-game item and enemy descriptions, managed item and enemy placement across 20+ game maps, and designed 30 equipment items.
Level Designer at Quadratron Games
March 1, 2022 - September 30, 2022Prepared two-dimensional conceptual layouts for original levels and designed two original levels using Probuilder. Gathered and integrated feedback for levels post-testing, participated in weekly QA tests for all new level additions, and maintained level design guidelines for intern reference.
Level Designer at Outer Reach Expeditions
September 1, 2023 - June 1, 2024Contributed to brainstorming puzzle mechanics during pre-production, drafted puzzle and level concept drawings, designed two original levels with Probuilder, iteratively refined levels using feedback from playtesters and colleagues, and assembled final levels by kitbashing assets from artists.
Game Designer at Impact Gameworks
October 1, 2022 - June 12, 2024Designed over 100 unique attacks for enemies and bosses, and oversaw implementation and playtesting of new abilities. Designed seven player classes with unique abilities and playstyles, collaborated with lead developers to discuss game balance, wrote over 100 in-game descriptions for items and enemies, managed item and enemy placement for more than 20 maps, and designed 30 equipment items for the game.
Level Designer at Quadratron Games
March 1, 2022 - September 30, 2022Prepared two-dimensional concept layouts for original levels and designed two new original levels using Probuilder. Gathered and integrated feedback after testing, participated in weekly QA tests of level additions, and maintained level design guidelines for other level design interns.
Level Designer at Outer Reach Expeditions
September 1, 2023 - June 12, 2024Brainstormed puzzle elements and mechanics in pre-production, drafted puzzles and level concept drawings, designed two original levels with Probuilder, iterated on levels based on playtester and colleague feedback, and assembled finalized levels using kitbashed assets from artists.
Education
Bachelors at Drexel University
January 1, 2020 - December 31, 2024Bachelors at Drexel University
January 1, 2020 - December 31, 2024Qualifications
Industry Experience
Gaming, Media & Entertainment, Software & Internet
Experience Level
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