I am a Unity developer with a proven track record of solo and team projects. I am passionate about systemic, replayable gameplay loops and rapid prototyping. I am skilled in scripting gameplay systems, building custom tools, greyboxing levels, and driving polished player experiences. Recently, I served as Lead Designer on a week-long game jam, guiding a cross-discipline team to ship Paraso(u)l. I am also the creator of Rustworn, a first-person roguelite featuring modular deck mechanics, pressure-based hazards, and comprehensive game design documentation. Over the past few years, I have independently developed and led teams to ship polished game prototypes, authored complete game design documents, and implemented modular gameplay and UI systems. I have experience mentoring new developers and artists, facilitating code reviews, and driving iterative development cycles to deliver engaging and repeatable gameplay experiences with rich lore and character design.

Sta n is la v S ch ntiz e r

I am a Unity developer with a proven track record of solo and team projects. I am passionate about systemic, replayable gameplay loops and rapid prototyping. I am skilled in scripting gameplay systems, building custom tools, greyboxing levels, and driving polished player experiences. Recently, I served as Lead Designer on a week-long game jam, guiding a cross-discipline team to ship Paraso(u)l. I am also the creator of Rustworn, a first-person roguelite featuring modular deck mechanics, pressure-based hazards, and comprehensive game design documentation. Over the past few years, I have independently developed and led teams to ship polished game prototypes, authored complete game design documents, and implemented modular gameplay and UI systems. I have experience mentoring new developers and artists, facilitating code reviews, and driving iterative development cycles to deliver engaging and repeatable gameplay experiences with rich lore and character design.

Available to hire

I am a Unity developer with a proven track record of solo and team projects. I am passionate about systemic, replayable gameplay loops and rapid prototyping. I am skilled in scripting gameplay systems, building custom tools, greyboxing levels, and driving polished player experiences. Recently, I served as Lead Designer on a week-long game jam, guiding a cross-discipline team to ship Paraso(u)l. I am also the creator of Rustworn, a first-person roguelite featuring modular deck mechanics, pressure-based hazards, and comprehensive game design documentation.

Over the past few years, I have independently developed and led teams to ship polished game prototypes, authored complete game design documents, and implemented modular gameplay and UI systems. I have experience mentoring new developers and artists, facilitating code reviews, and driving iterative development cycles to deliver engaging and repeatable gameplay experiences with rich lore and character design.

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Experience Level

Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate

Language

English
Advanced

Work Experience

Independent Game Developer at Independent
January 1, 2022 - June 12, 2024
Developed full gameplay loop for Rustworn, including hub, descent, exploration, and extraction phases. Created a modular Gear Card system with effect logic and cooldown tracking. Designed a dynamic hazard system using timers, pressure escalation, and rerouting. Built custom Run Manager, UI panels, audio triggers, and environmental interactions. Authored full game design documentation (GDD) and level design documents. Designed lore-rich factions with distinct visual and gameplay identities and created over 15 named characters with unique ultimates and backstories. Scoped experience around short repeatable gameplay bursts. Built tools for in-editor testing and balancing. Delivered fully documented GDDs and interactive builds.
Walmart Overnight Associate at Walmart
January 1, 2022 - June 12, 2024
Managed stock, logistics, and team communication. Developed strong discipline and a customer-first mindset.
Independent Game Developer
January 1, 2022 - Present
Assembled and led a 5-person team including 2D artists, programmers, and an audio designer. Authored concept documents, prototype guides, and established Git workflow. Mentored team members on Unity 2D basics, Input System, and Cinemachine. Ran daily stand-ups, rapid playtests, and iterative feedback loops. Shipped a polished umbrella-based platformer prototype with complete documentation. Architected complex gameplay loops involving hub, descent, exploration, and extraction phases. Built modular gear card systems with effects, cooldowns, and deck handling. Designed dynamic game hazards using pressure timers and rerouting logic. Developed gameplay managers, UI panels, audio triggers, and environmental interactions. Authored complete game design and level design documents. Created unique factions with distinct visuals and playstyles. Developed characters with ability kits and backstories. Designed AI escalation triggers and timed puzzle systems. Scoped and implemented short-form, repeat

Education

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Qualifications

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Industry Experience

Gaming, Software & Internet, Media & Entertainment, Retail