I am a Unity developer with a proven track record of solo and team projects. I am passionate about systemic, replayable gameplay loops and rapid prototyping. I am skilled in scripting gameplay systems, building custom tools, greyboxing levels, and driving polished player experiences. Recently, I served as Lead Designer on a week-long game jam, guiding a cross-discipline team to ship Paraso(u)l. I am also the creator of Rustworn, a first-person roguelite featuring modular deck mechanics, pressure-based hazards, and comprehensive game design documentation.
Over the past few years, I have independently developed and led teams to ship polished game prototypes, authored complete game design documents, and implemented modular gameplay and UI systems. I have experience mentoring new developers and artists, facilitating code reviews, and driving iterative development cycles to deliver engaging and repeatable gameplay experiences with rich lore and character design.
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