Language
English
Fluent
Work Experience
Project Lead at Galactic Squirrel Studios
August 1, 2024 - PresentResponsible for end-to-end game development from concept through design documentation to master task lists, outlining the game's scope and milestones. Lead a cross-disciplinary team of ten artists, programmers, and designers, coordinating tasks, tracking progress, and ensuring clear communication of timelines and accomplishments to team members and studio directors. Managed resource allocation and ensured alignment with the game's core vision while fostering individual creativity. Regularly reviewed teammates’ work for quality and consistency with the design vision, while enabling experimentation and professional growth.
Weapon/Level Designer at FRAK Studios
August 1, 2024 - September 11, 2025Created weapon designs that balanced novelty with the game's overall design, and designed three levels. Collaborated with teammates and the project lead to share updates, incorporate feedback, and meet deadlines. Documented design decisions thoroughly and adhered to pillar concepts while following project timelines.
Experience Designer at Electronic Arts
November 1, 2023 - September 11, 2025Led the development of web-based tool designs by evolving workflows to increase efficiency for designers. Identified pain points in designer workflows and proposed improvements that boosted productivity and organization. Presented concepts to designers and engineers, incorporated feedback, and delivered iterations that improved usability.
QA Testing at Activision
December 1, 2018 - September 11, 2025Performed comprehensive functionality tests to evaluate flows and identify bottlenecks, contributing to process time savings. Implemented feedback on design choices using Jira and Perforce to improve workflows and deliver timely updates.
Project Lead at Galactic Squirrel Studios
August 1, 2024 - PresentLead a team of ten artists, programmers, and designers to plan and execute a full game development cycle from concept to master task list, ensure alignment with core vision while enabling creative freedom, and communicate timelines to stakeholders.
Weapon/Level Designer at FRAK Studios
August 1, 2024 - September 11, 2025Created custom weapons and designed three levels; collaborated with team and project lead, implemented feedback, documented design decisions, and ensured alignment with game pillars and timelines.
Experience Designer at Electronic Arts
November 1, 2023 - September 11, 2025Built web-based tool designs to increase efficiency; collaborated with designers to identify pain points and improved workflows; presented ideas to designers and engineers and incorporated feedback.
QA Testing at Activision
December 1, 2018 - September 11, 2025Performed large-scale and small-scale functionality tests; implemented feedback to improve design choices; used Jira and Perforce to track issues and opportunities for process improvement.
Project Lead at Galactic Squirrel Studios
August 1, 2024 - PresentCreating an entire game from the initial concept to the game design documents to the master task list to outline the game from start to finish. Leading a team of ten artists, programmers, and designers to communicate effectively, meet deadlines, and assign multiple tasks. Communicating timelines and accomplishments to team members and studio directors as well as coordinating the resources when needed. Reviewing team members' work to adhere to the core vision of the game while also allowing individual creative freedom to be expressed.
Weapon/Level Design at FRAK Studios
August 1, 2024 - September 11, 2025Created custom weapons that included innovative designs while following the overall design of the game. Designed three levels while communicating with other team members and the project lead about updates, receiving feedback, and implementing changes to the level. Adhered to the core design pillars outlined by the leads while documenting the work thoroughly and meeting various timelines.
Experience Designer at Electronic Arts
November 1, 2023 - September 11, 2025Built web-based tool designs from previous versions of the workflows to create more efficient tools which saved time for the designers. Communicated with designers to find pain points during their workflow to increase productivity and organization. Presented ideas to designers and engineers constructively and applied their feedback into the designs.
QA Testing at Activision
December 1, 2018 - September 11, 2025Performed large scale and small-scale functionality tests to evaluate the current flow and where the flow can be improved to save time and help the overall process. Implemented feedback on design choices in a timely manner using various tools such as Jira and Perforce.
Education
Master of Science in Game Design at Full Sail University
January 1, 2024 - December 1, 2024Bachelor of Science in Game Design at Full Sail University
January 1, 2018 - May 1, 2020Master of Science in Game Design at Full Sail University, Winter Park, FL
January 1, 2024 - December 1, 2024Bachelor of Science in Game Design at Full Sail University, Winter Park, FL
January 1, 2018 - May 1, 2020Master of Science in Game Design at Full Sail University
January 1, 2024 - December 31, 2024Bachelor of Science in Game Design at Full Sail University
January 1, 2018 - May 1, 2020Qualifications
Advanced Achievement Award
December 1, 2024 - September 11, 2025Advanced Achievement Award
December 1, 2024 - September 11, 2025Industry Experience
Gaming, Media & Entertainment, Software & Internet, Professional Services
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