Hi! I'm Martin, a passionate game developer with experience creating immersive games using Unity and Godot. I enjoy working on solo projects as well as collaborating with small teams to bring engaging gameplay experiences to life. With a background in game technologies from Hanze University, I love crafting game mechanics, AI, and animation systems that players enjoy. When I'm not coding, I enjoy gaming, reading, martial arts, and tabletop role-playing games. I believe in continuous learning and am always excited to explore new technologies and creative ideas in game development.

Martin Doychinov

Hi! I'm Martin, a passionate game developer with experience creating immersive games using Unity and Godot. I enjoy working on solo projects as well as collaborating with small teams to bring engaging gameplay experiences to life. With a background in game technologies from Hanze University, I love crafting game mechanics, AI, and animation systems that players enjoy. When I'm not coding, I enjoy gaming, reading, martial arts, and tabletop role-playing games. I believe in continuous learning and am always excited to explore new technologies and creative ideas in game development.

Available to hire

Hi! I’m Martin, a passionate game developer with experience creating immersive games using Unity and Godot. I enjoy working on solo projects as well as collaborating with small teams to bring engaging gameplay experiences to life. With a background in game technologies from Hanze University, I love crafting game mechanics, AI, and animation systems that players enjoy.

When I’m not coding, I enjoy gaming, reading, martial arts, and tabletop role-playing games. I believe in continuous learning and am always excited to explore new technologies and creative ideas in game development.

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Experience Level

Expert
Expert
Intermediate
Intermediate
Intermediate

Language

English
Fluent

Work Experience

Game Developer at Freelance/Solo Projects
January 1, 2021 - June 6, 2024
Developed multiple solo game projects such as Artificer, Magic Evolved (Minecraft mod), and Dark Hollow. Responsibilities included coding player movement, AI, animations, implementing gameplay systems, and UI elements. Collaborated in groups on larger projects like Project High-Jump and Elementals, contributing to gameplay programming, AI development, and animation systems.

Education

Bachelor's Degree at Hanze University of Applied Sciences
January 1, 2020 - December 31, 2024

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Software & Internet, Media & Entertainment