Hi! I'm Heizel, a passionate Unity Developer with experience creating games across multiple platforms including VR, iOS, Android, and WebGL. I've had the opportunity to work on diverse projects ranging from immersive XR mobile horror games to interactive VR training simulations. I love combining technology with creativity to develop engaging gaming experiences. With a solid background in game development and hands-on experience using tools like Unity, C#, and various Adobe software, I enjoy tackling technical challenges and continuously learning new skills. I'm excited to connect and collaborate on innovative projects in the gaming and interactive media space!

CHAN CHUN HEI, HEIZEL

Hi! I'm Heizel, a passionate Unity Developer with experience creating games across multiple platforms including VR, iOS, Android, and WebGL. I've had the opportunity to work on diverse projects ranging from immersive XR mobile horror games to interactive VR training simulations. I love combining technology with creativity to develop engaging gaming experiences. With a solid background in game development and hands-on experience using tools like Unity, C#, and various Adobe software, I enjoy tackling technical challenges and continuously learning new skills. I'm excited to connect and collaborate on innovative projects in the gaming and interactive media space!

Available to hire

Hi! I’m Heizel, a passionate Unity Developer with experience creating games across multiple platforms including VR, iOS, Android, and WebGL. I’ve had the opportunity to work on diverse projects ranging from immersive XR mobile horror games to interactive VR training simulations. I love combining technology with creativity to develop engaging gaming experiences.

With a solid background in game development and hands-on experience using tools like Unity, C#, and various Adobe software, I enjoy tackling technical challenges and continuously learning new skills. I’m excited to connect and collaborate on innovative projects in the gaming and interactive media space!

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Experience Level

Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Beginner
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Language

English
Advanced
Chinese
Advanced

Work Experience

Unity Game Developer at AIR Concepts
June 1, 2024 - December 31, 2024
Designed and developed an interactive projector game "Ganawawa 4D Virtual Interstellar Battle Zone" using RPLidar. Contributed to the Scanning Drawing feature applied on game objects using OpenCV AR Marker. Implemented text-to-speech and speech-to-text features using Azure, integrating ChatGPT for in-game character interactions. Developed player data collection system using Unity Analytics and Firebase Analytics. Implemented Hot-Update using Unity Remote Config and Firebase Remote Config.
Freelance Game Developer at Self-Employed
April 1, 2023 - June 30, 2024
Developed an XR mobile horror game, “The Conjuring Universe Tour”, for a tour event in Malaysia from Warner Bros. Published for Android, iOS, and WebGL. Implemented XR image tracking for interaction with real-world objects and a visual system using gyroscope.
Game Developer at VEX Limited
November 1, 2022 - April 30, 2023
Developed part of the Metaverse Mobile game "Vex Meta" for iOS and Android. Performed QA and fixed issues related to lighting, game performance, and bugs. Designed and developed a content management system using Unity Addressable, allowing resource downloads based only on user needs. Developed a hot update content update system integrated with AWS. Managed source code using GitHub SourceTree.
Intern Game Developer at Radiance Tech
August 1, 2022 - October 31, 2022
Assisted in developing VR Correctional Officer Training game with emergency scenarios published for HTC Vive. Developed parts of VR Education & Training games for STEM classes using XR Interaction Toolkit with hand tracking and AR interaction, published for Oculus Quest 2. Created mall security VR training game including emergency procedures and AED use with hand tracking and speech detection. Edited promotional videos using Adobe Premiere Pro and Adobe Audition. Created posters with Adobe Illustrator and managed Google Ads.
Part-time Trainee at EVI Services Limited
July 1, 2020 - May 31, 2021
Handled clerical work and performed duties in the Human Resources department (HR).
Unity Game Developer at AIR Concepts
June 1, 2024 - December 31, 2024
Designed and developed an interactive projector game 'Ganawawa 4D Virtual Interstellar Battle Zone' using RPLidar. Contributed to the Scanning Drawing feature applied on game objects using OpenCV AR Marker. Implemented text-to-speech and speech-to-text features using Azure, integrating with ChatGPT for in-game character interactions. Developed a player data collection system using Unity Analytics and Firebase Analytics. Implemented Hot-Update using Unity Remote Config and Firebase Remote Config.
Freelance Game Developer at Self-employed
April 1, 2023 - June 30, 2024
Developed an XR mobile horror game, 'The Conjuring Universe Tour', for a Warner Bros tour event in Malaysia, published on Android, iOS, and WebGL. Implemented XR image tracking to interact with real-world objects and developed a visual system using gyroscope integration.
Game Developer at VEX Limited
November 1, 2022 - April 30, 2023
Worked on the Metaverse Mobile game 'Vex Meta' for iOS and Android. QA and fixed issues including lighting, game performance, and bugs. Designed and developed a content management system using Unity Addressable to download only necessary resources. Developed a hot update system for content updates using AWS. Used GitHub SourceTree for version control.
Intern Game Developer at Radiance Tech
August 1, 2022 - October 31, 2022
Assisted in developing VR Correctional Officer Training games for HTC Vive, handling scenarios like prison riots and smuggling. Developed VR education and training games for STEM classes using XR Interaction Toolkit, implemented hand tracking and AR interactions for Oculus Quest 2. Created a mall security VR training game including emergency response features. Produced promotional videos and posters using Adobe Premiere Pro, Audition, and Illustrator. Managed Google Ads campaigns.
Part-time Trainee at EVI Services Limited
July 1, 2020 - May 31, 2021
Handled clerical work and worked in the human resources department (HR).
Unity Game Developer at AIR Concepts
June 1, 2024 - December 31, 2024
Designed and developed an interactive projector game "Ganawawa 4D Virtual Interstellar Battle Zone" using RPLidar. Contributed to the Scanning Drawing feature with OpenCV AR Marker integration for game objects. Implemented text-to-speech and speech-to-text features using Azure and integrated ChatGPT for in-game character interactions. Developed a player data collection system utilizing Unity and Firebase Analytics. Implemented Hot-Update functionality with Unity Remote Config and Firebase Remote Config.
Freelance Game Developer at Self-Employed
April 1, 2023 - June 30, 2024
Developed an XR mobile horror game, “The Conjuring Universe Tour” for a Warner Bros tour event in Malaysia, published on Android, iOS, and WebGL platforms. Implemented XR image tracking for real-world interaction and a visual system using gyroscope.
Game Developer at VEX Limited
November 1, 2022 - April 30, 2023
Worked on the Metaverse Mobile game “Vex Meta” for iOS and Android. Early QA testing and fixing lighting, performance, and bugs. Designed and developed a content management and hot update system using Unity Addressable and AWS. Utilized GitHub and SourceTree for version control.
Intern Game Developer at Radiance Tech
August 1, 2022 - October 31, 2022
Assisted development of VR Correctional Officer Training game published for HTC Vive. Developed part of VR Education & Training games with XR Interaction Toolkit, implementing hand tracking and AR interactions for Oculus Quest 2. Created mall security VR training experiences using hand tracking and speech detection. Edited promotional videos and posters using Adobe Premiere Pro, Audition, and Illustrator. Managed Google Ads campaigns.
Part-time Trainee at EVI Services Limited
July 1, 2020 - May 31, 2021
Handled clerical work and supported the human resources department.
Unity Game Developer at AIR Concepts
June 1, 2024 - December 31, 2024
Designed and developed an interactive projector game "Ganawawa 4D Virtual Interstellar Battle Zone" using RPLidar. Contributed to the Scanning Drawing feature and applied it on game objects using OpenCV AR Marker. Implemented text-to-speech and speech-to-text features using Azure, integrating with ChatGPT for in-game character interactions. Developed a player data collection system using Unity Analytics and Firebase Analytics. Implemented Hot-Update using Unity Remote Config and Firebase Remote Config.
Freelance Game Developer at Self-employed
April 1, 2023 - June 30, 2024
Developed an XR mobile horror game, “The Conjuring Universe Tour,” for a tour event in Malaysia from Warner Bros., published in August for Android, iOS, and WebGL. Implemented XR image tracking to interact with real-world objects and created a visual system using gyroscope.
Game Developer at VEX Limited
November 1, 2022 - April 30, 2023
Contributed to the development of the Metaverse mobile game “Vex Meta” published on iOS and Android. Performed initial QA and fixed issues related to lighting, performance, and bugs. Designed a content management system using Unity Addressable to optimize resource downloads and developed a content update (hot update) system using AWS. Managed version control with GitHub SourceTree.
Intern Game Developer at Radiance Tech
August 1, 2022 - October 31, 2022
Assisted in developing a VR Correctional Officer Training game featuring emergencies such as prison riots and smuggling, published for HTC Vive. Developed parts of a VR education and training game for STEM classes using XR Interaction Toolkit, implementing hand tracking and AR interactions, published for Oculus Quest 2. Developed a mall security VR training game highlighting emergency procedures, integrating hand tracking and speech detection. Managed promotional video editing with Adobe Premiere Pro and Adobe Audition, created posters using Adobe Illustrator, and handled Google Ads promotional campaigns.
Part-time Trainee at EVI Services Limited
July 1, 2020 - May 31, 2021
Handled clerical work and supported the Human Resources department.

Education

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Qualifications

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Industry Experience

Gaming, Media & Entertainment, Software & Internet, Education

Experience Level

Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Beginner
See more