CC

CHAN CHUN HEI, HEIZEL

Available to hire

Hi! I'm Heizel, a passionate Unity Developer with experience creating games across multiple platforms including VR, iOS, Android, and WebGL.

About

Hi! I’m Heizel, a passionate Unity Developer with experience creating games across multiple platforms including VR, iOS, Android, and WebGL. I’ve had the opportunity to work on diverse projects ranging from immersive XR mobile horror games to interactive VR training simulations. I love combining technology with creativity to develop engaging gaming experiences.

With a solid background in game development and hands-on experience using tools like Unity, C#, and various Adobe software, I enjoy tackling technical challenges and continuously learning new skills. I’m excited to connect and collaborate on innovative projects in the gaming and interactive media space!

  • 3 years' experience
  • Joined July 2025

Industry experience

  • Gaming
  • Media & Entertainment
  • Software & Internet
  • Education

Work experience· 20 roles

Unity Game Developer · AIR ConceptsJun 2024 – Dec 2024 · 7 mos

Designed and developed an interactive projector game "Ganawawa 4D Virtual Interstellar Battle Zone" using RPLidar. Contributed to the Scanning Drawing feature and applied it on game objects using OpenCV AR Marker. Implemented text-to-speech and speech-to-text features using Azure, integrating with ChatGPT for in-game character interactions. Developed a player data collection system using Unity Analytics and Firebase Analytics. Implemented Hot-Update using Unity Remote Config and Firebase Remote Config.

Unity Game Developer · AIR ConceptsJun 2024 – Dec 2024 · 7 mos

Designed and developed an interactive projector game "Ganawawa 4D Virtual Interstellar Battle Zone" using RPLidar. Contributed to the Scanning Drawing feature with OpenCV AR Marker integration for game objects. Implemented text-to-speech and speech-to-text features using Azure and integrated ChatGPT for in-game character interactions. Developed a player data collection system utilizing Unity and Firebase Analytics. Implemented Hot-Update functionality with Unity Remote Config and Firebase Remote Config.

Unity Game Developer · AIR ConceptsJun 2024 – Dec 2024 · 7 mos

Designed and developed an interactive projector game 'Ganawawa 4D Virtual Interstellar Battle Zone' using RPLidar. Contributed to the Scanning Drawing feature applied on game objects using OpenCV AR Marker. Implemented text-to-speech and speech-to-text features using Azure, integrating with ChatGPT for in-game character interactions. Developed a player data collection system using Unity Analytics and Firebase Analytics. Implemented Hot-Update using Unity Remote Config and Firebase Remote Config.

Unity Game Developer · AIR ConceptsJun 2024 – Dec 2024 · 7 mos
Freelance Game Developer · Self-employedApr 2023 – Jun 2024 · 1 yr 3 mos
Freelance Game Developer · Self-EmployedApr 2023 – Jun 2024 · 1 yr 3 mos
Freelance Game Developer · Self-employedApr 2023 – Jun 2024 · 1 yr 3 mos
Freelance Game Developer · Self-EmployedApr 2023 – Jun 2024 · 1 yr 3 mos

Hire CHAN CHUN HEI, HEIZEL today

Post a job and invite CHAN, or contact them directly. No hidden commission.

Post a job