CHAN CHUN HEI, HEIZEL
Hi! I'm Heizel, a passionate Unity Developer with experience creating games across multiple platforms including VR, iOS, Android, and WebGL.
About
Hi! I’m Heizel, a passionate Unity Developer with experience creating games across multiple platforms including VR, iOS, Android, and WebGL. I’ve had the opportunity to work on diverse projects ranging from immersive XR mobile horror games to interactive VR training simulations. I love combining technology with creativity to develop engaging gaming experiences.
With a solid background in game development and hands-on experience using tools like Unity, C#, and various Adobe software, I enjoy tackling technical challenges and continuously learning new skills. I’m excited to connect and collaborate on innovative projects in the gaming and interactive media space!
- 3 years' experience
- Joined July 2025
Skills· 12
Languages
- EnglishAdvanced
- ChineseAdvanced
Industry experience
- Gaming
- Media & Entertainment
- Software & Internet
- Education
Work experience· 20 roles
Designed and developed an interactive projector game "Ganawawa 4D Virtual Interstellar Battle Zone" using RPLidar. Contributed to the Scanning Drawing feature and applied it on game objects using OpenCV AR Marker. Implemented text-to-speech and speech-to-text features using Azure, integrating with ChatGPT for in-game character interactions. Developed a player data collection system using Unity Analytics and Firebase Analytics. Implemented Hot-Update using Unity Remote Config and Firebase Remote Config.
Designed and developed an interactive projector game "Ganawawa 4D Virtual Interstellar Battle Zone" using RPLidar. Contributed to the Scanning Drawing feature with OpenCV AR Marker integration for game objects. Implemented text-to-speech and speech-to-text features using Azure and integrated ChatGPT for in-game character interactions. Developed a player data collection system utilizing Unity and Firebase Analytics. Implemented Hot-Update functionality with Unity Remote Config and Firebase Remote Config.
Designed and developed an interactive projector game 'Ganawawa 4D Virtual Interstellar Battle Zone' using RPLidar. Contributed to the Scanning Drawing feature applied on game objects using OpenCV AR Marker. Implemented text-to-speech and speech-to-text features using Azure, integrating with ChatGPT for in-game character interactions. Developed a player data collection system using Unity Analytics and Firebase Analytics. Implemented Hot-Update using Unity Remote Config and Firebase Remote Config.
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