Available to hire
Hi, I’m Dustin Williams, an experienced and passionate Game Developer based in Dallas, Texas. I specialize in programming with a strong emphasis on Unity, C#, and Blender. I love solving problems and finding ways to improve processes and gameplay through creative technical solutions.
Over the years, I’ve worked on several exciting projects ranging from pixel art games to AR experiences, handling everything from programming and shader writing to 3D and 2D art creation. I’m always eager to learn more and push the boundaries of what games can do.
Skills
Language
English
Fluent
Work Experience
Unity Developer at Nexrage Studios
July 1, 2023 - June 25, 2024Created a world generation system leveraging shaders for fast and customizable world creation. Wrote custom shaders for all objects to allow shadow casting in a pixel art driven game. Developed a pixel art character animation retargeting system to allow a single template image to be retargeted to countless animations. Produced systems including custom A* agents, custom tile rendering, area based visual culling system, collision system, and others.
Unity Developer at Nexrage Studios
September 1, 2022 - June 30, 2023Delivered a fast release cycle of approximately 8 months as a near solo developer while taking full direction from a project manager. Wrote all C#/HLSL on the project, including data structure and management for the tile based spherical worlds, levels, saves, player input, UI, audio management, and more. Created all 3D art and animations (except the default character), a majority share of 2D art, and designed and implemented all UI. Implemented API integration for Google Play and App Store for in-app purchases, ad delivery, and cloud saves.
Unity Developer at Nexrage Studios
January 1, 2024 - May 31, 2024Implemented geospatial and AR API integration for globally and locally accurate AR experiences. Developed an asset processing stack to streamline customer workflow with third-party assets including preparation for animations and retargeting materials to custom shaded materials.
Education
Qualifications
Industry Experience
Gaming, Software & Internet, Media & Entertainment, Computers & Electronics
Skills
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